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Steam News2 December 20196y ago

Update B12 is live!

Add: -New king system -New political party: "Noble party" Balancing: -Now noble lords can die of old age -Establishing a political party now costs 2 civil actions -Developing an innovation now costs 1 civil action -Now

Full notes

Full Burned Land update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Performance
addedAdd: -New king system -New political party: "Noble party"
changedBalancing: -Now noble lords can die of old age -Establishing a political party now costs 2 civil actions -Developing an innovation now costs 1 civil action -Now use each special action only once per turn -The election of a minister produces fewer nobles (-20%) -Light rebalancing of appearance chances of noble Lord (-10%) -Reduced the cost of gold to assassinate a noble lord (5000 to 3500) -Now build colossal monument, magical academy or a castle increases interest of gods by 2 -The use of the special action "corruption" now increases crime -The maximum number of noble lords goes from 13 to 12 -The maximum number of ministers goes from 13 to 12 -Reduction of the loss of interest of gods by using the special action "Universal prayer" (-2 to -1) -Special action "sacrifice" now costs faith instead of producing it -The loss of stability per turn caused by the merchant political party goes from -1 to -2
fixedBugFix: -Fixed a bug that allowed to exceed the limit of noble lords -Fixed a display bug on the availability of political parties and development options -Fixed a rare bug that could create a crash by unlocking cartography -Fixed a bug that allowed to get a negative interest from the gods -Fixed a bug in the natural evolution of interest of gods after a game reload -Precision of some tooltips

Burned Land changes

addedAdd: -New king system -New political party: "Noble party"
changedBalancing: -Now noble lords can die of old age -Establishing a political party now costs 2 civil actions -Developing an innovation now costs 1 civil action -Now use each special action only once per turn -The election of a minister produces fewer nobles (-20%) -Light rebalancing of appearance chances of noble Lord (-10%) -Reduced the cost of gold to assassinate a noble lord (5000 to 3500) -Now build colossal monument, magical academy or a castle increases interest of gods by 2 -The use of the special action "corruption" now increases crime -The maximum number of noble lords goes from 13 to 12 -The maximum number of ministers goes from 13 to 12 -Reduction of the loss of interest of gods by using the special action "Universal prayer" (-2 to -1) -Special action "sacrifice" now costs faith instead of producing it -The loss of stability per turn caused by the merchant political party goes from -1 to -2
fixedBugFix: -Fixed a bug that allowed to exceed the limit of noble lords -Fixed a display bug on the availability of political parties and development options -Fixed a rare bug that could create a crash by unlocking cartography -Fixed a bug that allowed to get a negative interest from the gods -Fixed a bug in the natural evolution of interest of gods after a game reload -Precision of some tooltips

Add: -New king system -New political party: "Noble party"

Balancing: -Now noble lords can die of old age -Establishing a political party now costs 2 civil actions -Developing an innovation now costs 1 civil action -Now use each special action only once per turn -The election of a minister produces fewer nobles (-20%) -Light rebalancing of appearance chances of noble Lord (-10%) -Reduced the cost of gold to assassinate a noble lord (5000 to 3500) -Now build colossal monument, magical academy or a castle increases interest of gods by 2 -The use of the special action "corruption" now increases crime -The maximum number of noble lords goes from 13 to 12 -The maximum number of ministers goes from 13 to 12 -Reduction of the loss of interest of gods by using the special action "Universal prayer" (-2 to -1) -Special action "sacrifice" now costs faith instead of producing it -The loss of stability per turn caused by the merchant political party goes from -1 to -2

BugFix: -Fixed a bug that allowed to exceed the limit of noble lords -Fixed a display bug on the availability of political parties and development options -Fixed a rare bug that could create a crash by unlocking cartography -Fixed a bug that allowed to get a negative interest from the gods -Fixed a bug in the natural evolution of interest of gods after a game reload -Precision of some tooltips

Source

Steam News / 2 December 2019

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