Add: -New dynamic fog of war system -Now the watchtowers are also used to keep the map explored -Watchtowers now track a spotted unit -Addition of a new political party: "Builders party" -Added a new development option:
Full notes
Full Burned Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
UI and audio
Events
addedAdd: -New dynamic fog of war system -Now the watchtowers are also used to keep the map explored -Watchtowers now track a spotted unit -Addition of a new political party: "Builders party" -Added a new development option: "Urbanization" -Addition of a new mode of displacement for units: "Forced walk" -7 new enemies for the starting biome -Limit to 60 fps max, which greatly improves performance on some machines -It is no longer possible to accidentally move a unit by clicking on a interface's feature -Added warning icon to indicate loss of food production in autumn -Improvement of political parties icons
changedBalancing: -Epidemics are now potentially more deadly -Improvement of the decrease of insalubrity that the sewers provide (-4 to -6) -Rebalancing of certain historical events
fixedBugFix: -Fixed a bug in the display of wood needs during the winter -Fixed a bug that allowed to get a negative insalubrity -Fixed a bug that allowed building ramparts and minefields at unplanned locations -Fixed a bug that could lead to premature game over during the historic "war refugees" event -Fixed a bug that could prevent the correct display of politic and devellopement points -Fixed a bug that could block the cursor in rare cases -Fixed slight display bugs on interface
Burned Land changes
addedAdd: -New dynamic fog of war system -Now the watchtowers are also used to keep the map explored -Watchtowers now track a spotted unit -Addition of a new political party: "Builders party" -Added a new development option: "Urbanization" -Addition of a new mode of displacement for units: "Forced walk" -7 new enemies for the starting biome -Limit to 60 fps max, which greatly improves performance on some machines -It is no longer possible to accidentally move a unit by clicking on a interface's feature -Added warning icon to indicate loss of food production in autumn -Improvement of political parties icons
changedBalancing: -Epidemics are now potentially more deadly -Improvement of the decrease of insalubrity that the sewers provide (-4 to -6) -Rebalancing of certain historical events
fixedBugFix: -Fixed a bug in the display of wood needs during the winter -Fixed a bug that allowed to get a negative insalubrity -Fixed a bug that allowed building ramparts and minefields at unplanned locations -Fixed a bug that could lead to premature game over during the historic "war refugees" event -Fixed a bug that could prevent the correct display of politic and devellopement points -Fixed a bug that could block the cursor in rare cases -Fixed slight display bugs on interface
Add: -New dynamic fog of war system -Now the watchtowers are also used to keep the map explored -Watchtowers now track a spotted unit -Addition of a new political party: "Builders party" -Added a new development option: "Urbanization" -Addition of a new mode of displacement for units: "Forced walk" -7 new enemies for the starting biome -Limit to 60 fps max, which greatly improves performance on some machines -It is no longer possible to accidentally move a unit by clicking on a interface's feature -Added warning icon to indicate loss of food production in autumn -Improvement of political parties icons
Balancing: -Epidemics are now potentially more deadly -Improvement of the decrease of insalubrity that the sewers provide (-4 to -6) -Rebalancing of certain historical events
BugFix: -Fixed a bug in the display of wood needs during the winter -Fixed a bug that allowed to get a negative insalubrity -Fixed a bug that allowed building ramparts and minefields at unplanned locations -Fixed a bug that could lead to premature game over during the historic "war refugees" event -Fixed a bug that could prevent the correct display of politic and devellopement points -Fixed a bug that could block the cursor in rare cases -Fixed slight display bugs on interface