What changed
1 fix1 addition1 change0 removals
- UI and audio
- Gameplay
- Server
fixedChangelist: - “Burger Time” can now be activated with the X button (gamepad) or middle mouse button. When this mode is activated, time slows down, giving you leeway to aim or plan your next move. Use this mode strategically or when you’re in a pinch! The Burger Time gauge (displayed in the center of the screen) depletes while Burger Time is active. The gauge will regenerate over time, as well as upon successful combo hits. - New Drill Potato model! (new combat AI, effects, and other adjustments are planned for later) - Updated Unreal Engine version from 5.1.1 to 5.2.1. The default graphics options were adjusted for a 60fps target framerate, so I recommend resetting the game graphics settings to default and readjusting as appropriate (framerate display can be enabled from the “advanced” tab of the options menu) - Overhauled Orbit Mode controls to improve precision and responsiveness. Should no longer feel “floaty”, especially when controlling with the mouse. - Fixed a lot of physics and geometry-related issues. - New and updated sound effects and music! - Various other adjustments and minor fixes!
addedPlanning to add new gameplay content in the next patch (late September target)!
changedJoin the BURGER IMPACT Discord server here: https://discord.gg/AhPjRfSJ4W Follow on Twitter here: https://twitter.com/neofuturelabs
BURGER IMPACT: SOLAR STRIKE changes
fixedChangelist: - “Burger Time” can now be activated with the X button (gamepad) or middle mouse button. When this mode is activated, time slows down, giving you leeway to aim or plan your next move. Use this mode strategically or when you’re in a pinch! The Burger Time gauge (displayed in the center of the screen) depletes while Burger Time is active. The gauge will regenerate over time, as well as upon successful combo hits. - New Drill Potato model! (new combat AI, effects, and other adjustments are planned for later) - Updated Unreal Engine version from 5.1.1 to 5.2.1. The default graphics options were adjusted for a 60fps target framerate, so I recommend resetting the game graphics settings to default and readjusting as appropriate (framerate display can be enabled from the “advanced” tab of the options menu) - Overhauled Orbit Mode controls to improve precision and responsiveness. Should no longer feel “floaty”, especially when controlling with the mouse. - Fixed a lot of physics and geometry-related issues. - New and updated sound effects and music! - Various other adjustments and minor fixes!
addedPlanning to add new gameplay content in the next patch (late September target)!
changedJoin the BURGER IMPACT Discord server here: https://discord.gg/AhPjRfSJ4W Follow on Twitter here: https://twitter.com/neofuturelabs
The V0.54 update has been released!
Changelist: - “Burger Time” can now be activated with the X button (gamepad) or middle mouse button. When this mode is activated, time slows down, giving you leeway to aim or plan your next move. Use this mode strategically or when you’re in a pinch! The Burger Time gauge (displayed in the center of the screen) depletes while Burger Time is active. The gauge will regenerate over time, as well as upon successful combo hits. - New Drill Potato model! (new combat AI, effects, and other adjustments are planned for later) - Updated Unreal Engine version from 5.1.1 to 5.2.1. The default graphics options were adjusted for a 60fps target framerate, so I recommend resetting the game graphics settings to default and readjusting as appropriate (framerate display can be enabled from the “advanced” tab of the options menu) - Overhauled Orbit Mode controls to improve precision and responsiveness. Should no longer feel “floaty”, especially when controlling with the mouse. - Fixed a lot of physics and geometry-related issues. - New and updated sound effects and music! - Various other adjustments and minor fixes!
Planning to add new gameplay content in the next patch (late September target)!
Join the BURGER IMPACT Discord server here: https://discord.gg/AhPjRfSJ4W Follow on Twitter here: https://twitter.com/neofuturelabs
Thanks!