Update log
Full Burden of Command™ update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Security
- Fixes
- Performance
Features
- QOL IMPROVEMENTspurious too fast mouse clicks or key strokes in Interactive Fiction Ignored (Luke) - a repeated QOL complaint has been that sometimes folks inadvertently double click (or double keystroke)when doing interactive fiction and therefore miss a screen. A delay has now been introduced so too fast clicks are ignored. If you need to move through IF fast (previously seen) you will have to moderate your pace a bit rather than spam click. Or I am open to turning off for keystrokes and only doing for mouse clicks. Will be turned off for developers who need to spam click through fast often in next TR but want you exposed to it for a day or two to get a feel for what users will experience typically :-)
Char B1, Pzkpwfw_B2 variants (Henk, Sergey, Luke)
- Three Nations- Meyers HillAdded Barks to German forces. (Allen)
- CosmeticThree NationsPegasus Bridge: Named British Leader with real name. (Allen) - for more immersion
Bugs
AID VIEW:
- CosmeticXP exploit in Aid view (Patrick, Luke)if a unit with less than 25 XP was given a green replacement thne because there was not enough XP to pay the 25 XP cost subsequent undos would give free XP to the unit!
Prestige exploit Adding green replacements and undoing them for veteran replacements gave free prestige (Patrick, Luke) - discord
Aid View undo all button would not do more than undo per a button (Patrick, Luke) - so if say did two green repls would only undo one.
Unit portraiture and iconography like casualties could appear grayed out (Luke)
German 37mm was actually firing equivalent flak gun (Alan, Luke) - now is armed with 37mm L45 AT gun
- CosmeticAid View Graphical Overlap (Josh, Luke)for captain loyalty/prestige and portrait.
Enemy units were not being revealed visually on player’s first round (CT_Gaming, Mike, Luke) - but in fact had been inside the “model”. Leading to artifacts like seeing where they could fire but not seeing them.
“Follow me” could lead subsequently to assaulting squad being unselectable (Luke)
- Cosmeticc14_5Montelimar: Fixed issue with Achievement not being awarded.
Cottonbalers campaign would not use 1:1 ratio of image to text if non cottonbalers scenarios folder had last been opened to play a scenario (Luke)
- Cosmetic3nMeyers Hill: Missing image for Major Victory replaced. (Allen)
- Cosmetic3nPegasus Bridge: Polish names corrected. (Allen and RTokarczuk)
Boring crash errors:
'NoneType' object has no attribute 'set_DrawPadI_fully' (CT_Gaming, Mike, Alan, Craig, Luke) - sentry Campaigns were not maintaining good quality lists of core organizations for campaign and were not prepared to handle scenarios with no core units!
Could not find campaign folder for cam_filename (Curt, Luke)
- Cosmetic'NoneType' object is not callable (Luke)during creeping ( sentry )
bug: NoneTye object has no attribute 'get_UnitI' (Luke) = sentry
unsupported operand type(s) for +: 'NoneType' and 'int' (Luke) sentry
“'PLBlankDisplayModel' object has no attribute 'IF_modal_release_2_plus_p' (Josh, Luke) - sentry
crash:'NoneType' object has no attribute 'find_ArtilleryI' (Alan, Luke) - sentry
Source
