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Steam News8 October 20214y ago

Alpha v4.0.1008

Updates/Changes: - Updated to Unity 2020.3.18f1 - New Water and Lighting system - Beliefs and Tech point system - New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley i

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Balance
addedUpdates/Changes: - Updated to Unity 2020.3.18f1 - New Water and Lighting system - Beliefs and Tech point system - New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley is not a default building anymore (part of Belief buildings) - Most City Actions locked to certain Beliefs now - Butcher building is required to process corpses, can rot - Helper boost numbers shown in production progress tooltip - Prison food value and nourishment balancing - Other city villagers, military combat stats boosted - New Smelter, Scavenger assets - Buildings now show visible decay with darkened colors - Removed chance that building destroyed on collision, does heavy decay damage instead - Mass Quarantine changed to villagers quarantine instead of banished - Trade City needs help status icon in City Status UI - Free rotate toggle added in Settings - Crashed rafts and trade posts spawn corpses - Pause/resume game time button, hotkey - Camera pivot hotkeys - Scrap progress shown in overlay/hover
changedBugs Fixed: - Fuel Factory wonder saving incorrectly - Main UI buttons are preceding Building UI panel buttons when clicked - Cities destroyed stat was tallying from other city kills - Wrecker ships not redeploying if area was previously depleted - Mega Dale City using wrong description, save path - Wrecker ship colliding with temporary building/bridge placement - Guardhouse/Ranger Barracks filling up pass capacity - Military sending incorrect amount to fight - Harpoon tower special upgrade error if unit killed by other - Villager sad icon not turning off sometimes when at high happiness - Caravan bad rotation at spawn - Building hover tooltips not updating when same building panel is open - Prisoners not moved immediately when prison scrapped - Prisoner data not destroyed in certain cases - Pirate sub collider issues - Pathing improvements for long, complicated paths - Prison food levels not being replenished when retrieved from Galley - Gather perimeter indicator not resetting rotation if using free rotate - Navmesh from other cities could mess up Town Center pathing during load - Wrecker ships deploying if Scavenger is paused - Resource carried is null causing all villagers to stop moving - Scrollwheel sensitivy for trade menus bad - Error when clicking between resource quota fields but not entering anything - Random Beer events happening without Beer - Whale from Whale Call not arriving to city - Error when Trade Boat forced dock, then leave from inactivity - Water Cannon keep shooting water after extinguising - Idle villagers not rowing - Construction resource not being delivered after pirate steal same - Shipyard outline material using wrong shader - Villager errors related to removals, death, deletion - Bridge, platform not refunding from destruction + Removed Martin

Updates/Changes:

  • Updated to Unity 2020.3.18f1
  • New Water and Lighting system
  • Beliefs and Tech point system
  • New Belief Buildings added

Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley is not a default building anymore (part of Belief buildings) - Most City Actions locked to certain Beliefs now - Butcher building is required to process corpses, can rot - Helper boost numbers shown in production progress tooltip - Prison food value and nourishment balancing - Other city villagers, military combat stats boosted - New Smelter, Scavenger assets - Buildings now show visible decay with darkened colors - Removed chance that building destroyed on collision, does heavy decay damage instead - Mass Quarantine changed to villagers quarantine instead of banished - Trade City needs help status icon in City Status UI - Free rotate toggle added in Settings - Crashed rafts and trade posts spawn corpses - Pause/resume game time button, hotkey - Camera pivot hotkeys - Scrap progress shown in overlay/hover

Bugs Fixed: - Fuel Factory wonder saving incorrectly - Main UI buttons are preceding Building UI panel buttons when clicked - Cities destroyed stat was tallying from other city kills - Wrecker ships not redeploying if area was previously depleted - Mega Dale City using wrong description, save path - Wrecker ship colliding with temporary building/bridge placement - Guardhouse/Ranger Barracks filling up pass capacity - Military sending incorrect amount to fight - Harpoon tower special upgrade error if unit killed by other - Villager sad icon not turning off sometimes when at high happiness - Caravan bad rotation at spawn - Building hover tooltips not updating when same building panel is open - Prisoners not moved immediately when prison scrapped - Prisoner data not destroyed in certain cases - Pirate sub collider issues - Pathing improvements for long, complicated paths - Prison food levels not being replenished when retrieved from Galley - Gather perimeter indicator not resetting rotation if using free rotate - Navmesh from other cities could mess up Town Center pathing during load - Wrecker ships deploying if Scavenger is paused - Resource carried is null causing all villagers to stop moving - Scrollwheel sensitivy for trade menus bad - Error when clicking between resource quota fields but not entering anything - Random Beer events happening without Beer - Whale from Whale Call not arriving to city - Error when Trade Boat forced dock, then leave from inactivity - Water Cannon keep shooting water after extinguising - Idle villagers not rowing - Construction resource not being delivered after pirate steal same - Shipyard outline material using wrong shader - Villager errors related to removals, death, deletion - Bridge, platform not refunding from destruction + Removed Martin

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Source

Steam News / 8 October 2021

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