Full notes
Full Bunny Minesweeper update
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What changed
- Performance
- Fixes
- UI and audio
- Events
Bunny Minesweeper changes
there are no more the previous "mark" system where you should choose the mark to place and the mark the cells on the field - totally removed question marks (almost no one used it) - now flags can be removed from the field using Flag button - now you don't need to use RMB for turning the camera and mouse cursor to build field. You can choose mode using M button (or LB on gamepad). You can build field using B button (or RB on gamepad). Corresponding hints are now on buttons. - now you can change bunny's clothes without being kicked by teammates and safely return back. - changed effect on bomb explosion now it's more evident (it was really smal before and sometimes spawned under the map) - increase bunny's speed - changed the way bunny knows about the cells on which it's standing - highlighting of cells triggers even when you run - reduced some ui elements size - added viual effect for kick - totally changed logic for kicks in the code - the dizzy effect is now cheaper - changed the way impulse is applied to the players when they are being kicked. More flying bunnies! - now there are no camera collision with other bunny so it won't zoom too much when colliding each otehr - camera now is more smooth when you rotate it - huge optimization to the main gameplay code and multiplayer - big optimization to the ui (more coming next update) - partially removed virtual cursor for gamepad - more changes to gamepad expreience coming soon - other minor optimization to everything
Bugs fixes: - fixed that bot summon place was invisible for players who joins after bot's leaving
Notice: there are could be bugs now using gamepad in ui. They will be fixed next update.
P.S.: It's Halloween event now in the game!
Source
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