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Steam News3 October 20205y ago

Update 13 part 1

there are no more the previous "mark" system where you should choose the mark to place and the mark the cells on the field - totally removed question marks (almost no one used it) - now flags can be removed from the fie

Full notes

Full Bunny Minesweeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Performance
  • Fixes
  • UI and audio
  • Events
addedthere are no more the previous "mark" system where you should choose the mark to place and the mark the cells on the field - totally removed question marks (almost no one used it) - now flags can be removed from the field using Flag button - now you don't need to use RMB for turning the camera and mouse cursor to build field. You can choose mode using M button (or LB on gamepad). You can build field using B button (or RB on gamepad). Corresponding hints are now on buttons. - now you can change bunny's clothes without being kicked by teammates and safely return back. - changed effect on bomb explosion now it's more evident (it was really smal before and sometimes spawned under the map) - increase bunny's speed - changed the way bunny knows about the cells on which it's standing - highlighting of cells triggers even when you run - reduced some ui elements size - added viual effect for kick - totally changed logic for kicks in the code - the dizzy effect is now cheaper - changed the way impulse is applied to the players when they are being kicked. More flying bunnies! - now there are no camera collision with other bunny so it won't zoom too much when colliding each otehr - camera now is more smooth when you rotate it - huge optimization to the main gameplay code and multiplayer - big optimization to the ui (more coming next update) - partially removed virtual cursor for gamepad - more changes to gamepad expreience coming soon - other minor optimization to everything
fixedBugs fixes: - fixed that bot summon place was invisible for players who joins after bot's leaving
fixedNotice: there are could be bugs now using gamepad in ui. They will be fixed next update.
changedP.S.: It's Halloween event now in the game!

Bunny Minesweeper changes

addedthere are no more the previous "mark" system where you should choose the mark to place and the mark the cells on the field - totally removed question marks (almost no one used it) - now flags can be removed from the field using Flag button - now you don't need to use RMB for turning the camera and mouse cursor to build field. You can choose mode using M button (or LB on gamepad). You can build field using B button (or RB on gamepad). Corresponding hints are now on buttons. - now you can change bunny's clothes without being kicked by teammates and safely return back. - changed effect on bomb explosion now it's more evident (it was really smal before and sometimes spawned under the map) - increase bunny's speed - changed the way bunny knows about the cells on which it's standing - highlighting of cells triggers even when you run - reduced some ui elements size - added viual effect for kick - totally changed logic for kicks in the code - the dizzy effect is now cheaper - changed the way impulse is applied to the players when they are being kicked. More flying bunnies! - now there are no camera collision with other bunny so it won't zoom too much when colliding each otehr - camera now is more smooth when you rotate it - huge optimization to the main gameplay code and multiplayer - big optimization to the ui (more coming next update) - partially removed virtual cursor for gamepad - more changes to gamepad expreience coming soon - other minor optimization to everything
fixedBugs fixes: - fixed that bot summon place was invisible for players who joins after bot's leaving
fixedNotice: there are could be bugs now using gamepad in ui. They will be fixed next update.
changedP.S.: It's Halloween event now in the game!
  • there are no more the previous "mark" system where you should choose the mark to place and the mark the cells on the field - totally removed question marks (almost no one used it) - now flags can be removed from the field using Flag button - now you don't need to use RMB for turning the camera and mouse cursor to build field. You can choose mode using M button (or LB on gamepad). You can build field using B button (or RB on gamepad). Corresponding hints are now on buttons. - now you can change bunny's clothes without being kicked by teammates and safely return back. - changed effect on bomb explosion now it's more evident (it was really smal before and sometimes spawned under the map) - increase bunny's speed - changed the way bunny knows about the cells on which it's standing - highlighting of cells triggers even when you run - reduced some ui elements size - added viual effect for kick - totally changed logic for kicks in the code - the dizzy effect is now cheaper - changed the way impulse is applied to the players when they are being kicked. More flying bunnies! - now there are no camera collision with other bunny so it won't zoom too much when colliding each otehr - camera now is more smooth when you rotate it - huge optimization to the main gameplay code and multiplayer - big optimization to the ui (more coming next update) - partially removed virtual cursor for gamepad - more changes to gamepad expreience coming soon - other minor optimization to everything

Bugs fixes: - fixed that bot summon place was invisible for players who joins after bot's leaving

Notice: there are could be bugs now using gamepad in ui. They will be fixed next update.

P.S.: It's Halloween event now in the game!

Source

Steam News / 3 October 2020

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