Full notes
Full Bunny Hop update
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What changed
- UI and audio
- Gameplay
- Maps
- Events
Bunny Hop changes
Patch Notes:
New Bug Respawn Points
Some players pointed out, when they ran into a bug that made them respawn, they were spawned very far from where they were. I've added many more spawn points so you can use the respawn button without having all of your progress reset.
Tutorial More Prominent
Many players never noticed there was a tutorial in the game because it's very brief. I've changed the way you navigate the tutorial by adding a 'continue' button that scrolls through tutorial text. If you want to skip the tutorial, just hop right past the spawn area and the tutorial will close.
Music In Credits
The credits had no music for the initial release which felt odd. There is now music in the credits, which match the rest of the game nicely.
Added Music Transitions
Instead of a quick cut between music tracks, there is now a 1 second fade-out/fade-in transition between music tracks that adds immersion to your surroundings.
Multiple Soft-lock Fixes
There were multiple places where players were getting soft locked, stuck, and falling out of the map. All of these to my knowledge have been fixed. I'm still working on making the sliding platforms work smoother, but you can no longer get stuck on them.
A Couple Art Fixes and Additions
Christmas Event ended
You may still play as Lepus with the Santa Hat, but you'll have to wait until next year to unlock it again
Source
Changelog.gg summarizes and formats this update. How we read updates.
