In this update15
Full notes
Full Bunny Guys! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Store
- Events
- Maps
Bunny Guys! changes
Hey everyone,
today I have released another new update for you. In addition to several bug fixes, various requests and suggestions from the community have also been implemented. There are also some smaller improvements and optimizations designed to further enhance the overall gameplay experience.
Main Menu
The main menu has been slightly reorganized to make navigation clearer and more intuitive. From now on, you can find the Graphics, Sound, Controls, and Language sections separately under the Settings menu.
In addition, you will now find a small book containing various tips. This section is still under development and will be expanded further in future updates.
Graphics Settings
Bunny Guys! was already running smoothly for many players. However, users with older hardware occasionally experienced performance issues.
Until now, the game exclusively used TSR (Temporal Super Resolution), which is not always the best option, especially on older systems. Therefore, you can now choose between multiple anti-aliasing methods:
TSR
TAA
FXAA
MSAA
This gives you more control over the balance between visual quality and performance, allowing you to optimize the game for your specific hardware.
Steam Deck
Good news for Steam Deck players: Bunny Guys! has now been officially rated as"Playable"by Steam. If the corresponding badge is not yet visible in the store for you, it should appear automatically within the next few days.
The Steam Deck compatibility report also mentioned that the game still required some optimization for Steam Deck. Therefore, I took a closer look at the reported issues and made several adjustments.
From now on, the game automatically detects whether it is running on a desktop PC or a Steam Deck when launched. Similar to PC, suitable default settings will be applied on the first startup.
The following default settings are now used for Steam Deck:
Anti-Aliasing: TAA
Graphics Quality: Medium
Resolution: 1280 × 800
Of course, you can adjust these settings at any time according to your preferences.
One of the biggest performance factors on Steam Deck was TSR. With the new default settings and the additional graphics options, the gameplay experience should now be significantly smoother.
Controls
Under Settings -> Controls, you will now find the additional control options that many players have requested.
Newly added options include:
Mouse Sensitivity
Gamepad Sensitivity
Invert Mouse Axis
Invert Gamepad Axis
This allows you to customize the controls even more precisely to match your personal preferences.
Climbing
Climbing is one of the core elements of the game. The corresponding stones are among the obstacles that many players consider particularly challenging.
At first glance, they can sometimes seem unpredictable. In reality, however, the shape of the stone plays a crucial role. Depending on where and how you land, the bunny will find different amounts of grip. If you do not take the surface into account, you will quickly slide off again.
With this update, I have made a small adjustment to the climbing system. Climbing should now feel a bit more reliable without reducing the overall difficulty. The challenge remains the same, while the controls and behavior on the stones feel more consistent.
Respawn Button
One of the most frequently requested features was a respawn button to skip long falling sequences. However, a fair balance between convenience and gameplay fairness had to be found.
Players should be able to use the feature without it becoming an exploitable advantage. Therefore, the respawn button is not available at all times. Instead, the game monitors the duration of a fall. If the system detects that you are in a prolonged fall, the respawn button will automatically appear.
After triggering a respawn, you will be returned to the last checkpoint you reached. This helps avoid unnecessarily long waiting times without affecting the challenge or fairness of the game.
Checkpoints
In rare cases, a bug could occur that incorrectly sent players back to Checkpoint 1 of the map, even though they had not reached it yet. This issue has been fixed.
However, I will continue to monitor this behavior to ensure that no similar issues occur in the future. If you notice anything unusual, please let me know.
Checkpoint Lock System
Since many players reported that older checkpoints could still be registered when accidentally passing through them, I have now introduced a checkpoint lock system.
For example, if you have already reached Checkpoint 5 and then fall down, accidentally running through Checkpoint 3 will now be ignored and will no longer be saved as your current checkpoint.
This ensures that previously reached checkpoints cannot be replaced by older ones. As a result, your progress will no longer be overwritten if you accidentally pass through an earlier checkpoint.
Hardcore Mode – Checkpoints
A bug was reported here that, in rare cases, could cause players in Hardcore Mode to spawn at a checkpoint even though no checkpoint should have been available there.
This issue has been fixed and should no longer occur.
Countdown
A small adjustment has also been made to the countdown system. More options are now available for selecting the countdown start time.
This gives you greater flexibility in determining how long the countdown should run before a round begins. Depending on the chosen setting, players now have more time to join an upcoming round and participate before it starts.
Key Binding Display
In the settings menu, two gamepad icons were displayed incorrectly. These have now been corrected.
Gamepad
The button mapping for Zoom and Sprint has been adjusted. Sprint is now assigned to LT, while Zoom is assigned to RT.
I believe this layout feels more comfortable and intuitive than before.
Languages
All supported languages have also been updated to reflect the new menu structure and changes, ensuring that all new features and settings are displayed correctly across every language.
The currently supported languages are:
Arabic, Bulgarian, Chinese, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, and Vietnamese.
Optimizations
In addition, several smaller optimizations have been made to further improve the game's performance. Most of you probably have not noticed any performance issues, but I still want to continuously improve performance wherever possible.
One of my goals is to ensure that players with older computers or less powerful hardware can enjoy the smoothest possible gameplay experience.
Leaderboard Display
A small adjustment has also been made to the leaderboard. In some cases, longer player names could cause the leaderboard layout to shift unexpectedly.
This issue has been fixed, and the leaderboard should now display correctly in all situations.
Miscellaneous
Several additional minor improvements have also been made, some of which may not be immediately noticeable. For example, certain red blocks have been slightly widened in specific areas to provide better footing for the character.
Various other small adjustments and optimizations have also been implemented to make the overall gameplay experience feel more enjoyable and consistent.
Coming Soon
I regularly read your messages, suggestions, and feedback.
The ability to customize mouse and controller settings individually is already on my list and will be added during future development updates.
Please be a little patient, more improvements are already in the works!
Be sure to check out my franchise as well!
Source
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