Full notes
Full Bunny Guntz update
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What changed
- Gameplay
- Maps
- Fixes
Added hit markers when hitting enemies.
Implemented a mini-map system.
Fixed an issue where enemy AI would get stuck when players were in partially elevated areas.
Adjusted the appearance of BOSS enemies to match the current number of players in the session (this will be the first step in updating the pace of battles).
Revised the scoring system for killing enemies; now both BOSS and special enemies have fixed scores, making the scoring system more reasonable (due to an overall increase in scores, prices for some door openings have been slightly raised).
Reduced muzzle flash for some weapons, minimizing the disturbance of the flash during first-person gameplay.
Source
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