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Steam News4 May 20188y ago

Bunker Punks 0.9.5 Release Notes

Bunker Punks 0.9.5 is live. This is a large update that has a mix of bug fixes, balance adjustments and playability improvements.

Full notes

Full Bunker Punks update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedBunker Punks 0.9.5 is live. This is a large update that has a mix of bug fixes, balance adjustments and playability improvements. Players will notice more gameplay variety, especially in the mid-game, more utility with pistols and a more balanced and engaging experience overall. Extra thanks to the Bunker Punks Steam community for the bug reports. Especially the hard to track inventory issues and typos found amongst all of the dialog and loading screen text in the game. Changes: - Adjustments made to controller inputs and aim-assist to make the game more playable with controller. - Autopistol does more damage per shot - All pistols have a broader effective range, making them a mid-range weapon - Grenade Launcher rebalanced to be more consistent - Brutes have reduced HP and appear more frequently - Chargers have reduced HP and appear more frequently - Brute and Charger changes were made to improve variety in the early mid-game and reduce the changes of running out of ammo - Put a short timer at the end of a level so that players don’t accidentally skip the post-game popup - Adjust spread on shotguns to make them slightly more effective at mid-range - Increase HP on Sentry and Sentry EX - Increased min-damage on Plasma Rifle so that the uncharged shots deal more damage - Explosion Particles adjusted to look better - There is an explosion when the Mother dies, spawning her last drones - Enemy types are more defined by level type, meaning that each level will have a particular play style, adding to the variety in gameplay - Store items in the Wasteland Merchant Caravan have lighter backgrounds so that they are easier to see - Stun laster longer on Stun Baton to encourage more players to use it Bug Fixes: - Numerous Door Placement bugs - Grenade Launcher shot rolling sound no longer randomly plays forever - Numerous grammar and spelling errors - Fixed problem with Punk info pop-up in the Bunker being cut off on the side of the screen on some resolutions - Clearing high speed run achievements will now reward all of the lower achievements - A Pistol is no longer added to the bunker inventory at the end of every raid. - Idle Speech events no longer queue up when the game is paused (resulting in a LOT of talking when the game was unpaused - probably my favourite bug on the game so far) - Royce Hall’s 3x Special Ability no longer reduces damage

Bunker Punks 0.9.5 is live. This is a large update that has a mix of bug fixes, balance adjustments and playability improvements. Players will notice more gameplay variety, especially in the mid-game, more utility with pistols and a more balanced and engaging experience overall. Extra thanks to the Bunker Punks Steam community for the bug reports. Especially the hard to track inventory issues and typos found amongst all of the dialog and loading screen text in the game. Changes: - Adjustments made to controller inputs and aim-assist to make the game more playable with controller. - Autopistol does more damage per shot - All pistols have a broader effective range, making them a mid-range weapon - Grenade Launcher rebalanced to be more consistent - Brutes have reduced HP and appear more frequently - Chargers have reduced HP and appear more frequently - Brute and Charger changes were made to improve variety in the early mid-game and reduce the changes of running out of ammo - Put a short timer at the end of a level so that players don’t accidentally skip the post-game popup - Adjust spread on shotguns to make them slightly more effective at mid-range - Increase HP on Sentry and Sentry EX - Increased min-damage on Plasma Rifle so that the uncharged shots deal more damage - Explosion Particles adjusted to look better - There is an explosion when the Mother dies, spawning her last drones - Enemy types are more defined by level type, meaning that each level will have a particular play style, adding to the variety in gameplay - Store items in the Wasteland Merchant Caravan have lighter backgrounds so that they are easier to see - Stun laster longer on Stun Baton to encourage more players to use it Bug Fixes: - Numerous Door Placement bugs - Grenade Launcher shot rolling sound no longer randomly plays forever - Numerous grammar and spelling errors - Fixed problem with Punk info pop-up in the Bunker being cut off on the side of the screen on some resolutions - Clearing high speed run achievements will now reward all of the lower achievements - A Pistol is no longer added to the bunker inventory at the end of every raid. - Idle Speech events no longer queue up when the game is paused (resulting in a LOT of talking when the game was unpaused - probably my favourite bug on the game so far) - Royce Hall’s 3x Special Ability no longer reduces damage

Source

Steam News / 4 May 2018

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