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Steam News18 March 20188y ago

0.9.4 Release Notes

0.9.4 is a huge update with a wide range of visual, balance and gameplay adjustments and bug fixes. Thanks go out to everyone in the community for reporting bugs (doors!!) and providing feedback and suggestions.

Full notes

Full Bunker Punks update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed0.9.4 is a huge update with a wide range of visual, balance and gameplay adjustments and bug fixes. Thanks go out to everyone in the community for reporting bugs (doors!!) and providing feedback and suggestions. We’re in the final stretch now and every bit of feedback is very much appreciated! Additions: - Current difficulty appears in the Pause Menu. Changes: - Many level tile sets have been redesigned to have more saturation and stronger contrast to give them a stronger sci-fi feel. - All shotguns have been completely rebalanced to be more devastating at very close range, but weaker at mid range. - All levels have had their lighting levels adjusted to better reflect their mood. - Complete rebalance of enemy health and weapon damage to allow for more clarity on weapon buff benefits. - Reduced AOE on Grenade Launcher - Grenade Launcher grenade is now a bright self illuminated sprite to make it easier to see. - Level Progression rebalanced to get more challenging enemies in the game sooner as well as adding more variety to the room shapes in earlier levels. - Rebalance of which enemies appear in which room types. - Increase the Tech Unlock cost on most items. - Adjusted the velocity on the player movement to allow for quicker acceleration. - Reduced the lifespan of Drops slightly so that they disappear faster. Bug Fixes: - Fixed multiple bugs with door placement (extra special thanks everyone who submitted bugs & seeds) - The rolling sound from grenades no longer keeps playing after the grenade is destroyed in rare circumstances. - The fourth room in the bunker is now unlockable and buildable. - Rescaling of some enemy shadows so that they are the proper size. - Enemy shadows and explosion decals are now properly pixelated.

0.9.4 is a huge update with a wide range of visual, balance and gameplay adjustments and bug fixes. Thanks go out to everyone in the community for reporting bugs (doors!!) and providing feedback and suggestions. We’re in the final stretch now and every bit of feedback is very much appreciated! Additions: - Current difficulty appears in the Pause Menu. Changes: - Many level tile sets have been redesigned to have more saturation and stronger contrast to give them a stronger sci-fi feel. - All shotguns have been completely rebalanced to be more devastating at very close range, but weaker at mid range. - All levels have had their lighting levels adjusted to better reflect their mood. - Complete rebalance of enemy health and weapon damage to allow for more clarity on weapon buff benefits. - Reduced AOE on Grenade Launcher - Grenade Launcher grenade is now a bright self illuminated sprite to make it easier to see. - Level Progression rebalanced to get more challenging enemies in the game sooner as well as adding more variety to the room shapes in earlier levels. - Rebalance of which enemies appear in which room types. - Increase the Tech Unlock cost on most items. - Adjusted the velocity on the player movement to allow for quicker acceleration. - Reduced the lifespan of Drops slightly so that they disappear faster. Bug Fixes: - Fixed multiple bugs with door placement (extra special thanks everyone who submitted bugs & seeds) - The rolling sound from grenades no longer keeps playing after the grenade is destroyed in rare circumstances. - The fourth room in the bunker is now unlockable and buildable. - Rescaling of some enemy shadows so that they are the proper size. - Enemy shadows and explosion decals are now properly pixelated.

Source

Steam News / 18 March 2018

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