Update log
Full Bulwark: Falconeer Chronicles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
Hi everyone , I am expanding the beta update with more improvements. I am also working on another little secret feature that can be an esthetic game changer ! I don't know if it will work, but if it will , expect to be added to this beta update. Most of the following changes are focused on improving core systems in building and economy. As a result of the much more complex resource algorithm. Also a few fixes from the war changes that were on beta already.
New improvements:
fortresses don't destroy traderoutes (to prevent the switchting)
wrekker and verne more expensive
piranha and murenal cheaper
wonder quest may spawn if you kill or vassalize a faction (or absorb), if you meet the 5000 pop criteria
improved the wallbuilding algorithm to prevent edge cases where walls end up too hight or flying in the air
high bridges are placed to actually cover gaps in the rocks
resource industry buildings can now spawn on foundations as well
resource power and outpost worker output counts second generation towers as well (so you can make more complex /diverse resource setups)
traderoute profits vary based on distance and amount of resources transported (longer and more resource output equals a higher splinter profit)
Running beta changes
Economy algorithm changes to do a multi source tree recusive pass and then compares each tree to find the highest output source for any node , (I.e. every tower always takes from the highest connected source, not the first iterated as before)
For those not aware,, there is indeed also prep working going on to bring ShipShaper ships into Bulwark. yes that is one of the core purposes of ShipsShaper (besides being a cool ship designer in its own right and a proofing ground for big game #3 Ancient waves) check out (and please leave a review to support if you lke it) Shipshaper here. [dynamiclink href="https://store.steampowered.com/app/4344070/ShipShaper_Demo/"] For those unaware, Bulwark and the franchise are solo developed, and mostly a work of passion, I do many experiments in these games, some work, sometimes not, but I always strife to update the games. You can support all of that (beyond buying any of the games, (do get them on sale!)), by following me on steam https://store.steampowered.com/publisher/TomasSala I realize there are naerly 25.000 people following Bulwark on Steam!!!! I salute you, but that follow only keeps you updated on Bulwark, and not on cool companion apps like ShipShaper.. Follow me for all the goodness and to tell steam that my games have fun and deserve future opportunities (this is how steam works, if you want to do well, you constantly need to provide data that you are doing well already). so please please lets get my follower count to 5000 !!! and make this franchise futureproof. (its just a silly goal, its ok if you don't wanna follow every gamedev on here) do let me know if the beta changes are good tho.. Cheerio, Tomas
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