Bulwark: Falconeer Chronicles
Steam News 15 March 20262mo ago

Repairman BETA gets with naval attacks, fortress blockades and wall updates

So the new update is getting more stuff, now open for testing on the public beta. Go to game properties/editions and betas/ and select beta There's a bunch getting added. Steam post image Dynamic War changes. enemy fort…

Update log

Full Bulwark: Falconeer Chronicles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions12 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Performance
  • Events
  • Maps
addedSo the new update is getting more stuff, now open for testing on the public beta. Go to game properties/editions and betas/ and select beta There's a bunch getting added. Steam post image
changedenemy fortresses may also spawn on your trade routes as a naval blockade,,
addedtwo new smaller fortresses added for variety
changedpirates and monsters on traderoutes now spawn more often close to your best warship on that route
changedImproved the wall/walkway algorithm with the goal of creating smoother traversals of the wall across jagged terrain, it cannot prevent every jitter, but walls /walkways may look a lot more smooth in this update. A small but meaningful fix.
changedrefugees may spawn later in the game as well
  • So the new update is getting more stuff, now open for testing on the public beta. Go to game properties/editions and betas/ and select beta There's a bunch getting added. Steam post image

Dynamic War changes.

  • enemy fortresses may also spawn on your trade routes as a naval blockade,,

  • two new smaller fortresses added for variety

  • as soon as you declare war the random warships( of that faction that sail around) will target your biggest port and come at you.. regular naval attacks will occur

  • some warships may sail to the settlement under threat by the player if the player hasn't yet conquered anything but is at war

  • in total conquest more faction diversity in the attacks

  • units en-route to the player for a war assault, may divert to defend a settlement under attack by the player

  • pirates and monsters on traderoutes now spawn more often close to your best warship on that route

Architecture changes

Steam post image

Improved the wall/walkway algorithm with the goal of creating smoother traversals of the wall across jagged terrain, it cannot prevent every jitter, but walls /walkways may look a lot more smooth in this update. A small but meaningful fix.

The Repairman has his own base Steam post image

And finally some general fixes:

  • refugees may spawn later in the game as well

  • prevents loading of old commander lists

  • prevents the "fortress message" from happening if there is no fortress

  • added more health to trading ships

  • reduced health on patrolling enemy vessels

  • improved ocean gerstner performance

These are on top of the earlier fixes announced for this update

  • fixed event GUI hiding during encounters

  • prevented loading errors from corrupting a save

  • massively improved the ship traderoute pathfinding..

  • improved economy performance

  • naval command ship reveals map|

  • improved shipping pathfinding

  • improved load performance

  • added a gunturret repair commander

As always these betas come at the risk of issues, please report anything so I can adress and get this update out.

Cheerio, Tomas ps: the Shipshaper demo went Overwhelmingly positive!! Go check it out: [dynamiclink href="https://store.steampowered.com/app/4339280/ShipShaper/"]

Source

Steam News / 15 March 2026

Open original