Full notes
Full Bullet Meltdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Fixes
- Performance
Bullet Meltdown changes
Hi players!
Yesterday, demo version 0.7.4.0 went live. First, here’s the most important part — the changelog:
Reworked the item randomization system and dynamic price adjustments. From the player’s perspective, the shop is now much less likely to offer items that are too expensive. It automatically balances based on your current funds and dynamic item pricing.
Added new weapon showcase options (on the item card). Instead of 3 stages (early, mid, late), you now have buttons 1–5, with colors corresponding to enemy threat levels.
Added new animations introducing spawned bosses, including a more cinematic intro at the beginning of each run.
Added missing localized texts.
Minor UI polish in various areas.
Fixed several minor bugs.
Major optimization improvement for long runs with heavy building. A memory leak was discovered when placing structures, which previously caused lag if you built a lot.
Development of the full game is ongoing! The game has nearly doubled in size, as the full soundtrack is now complete. Terrains and shapes for upcoming areas are also ready.
Below, you can check out some screenshots, stay cheezy!Steam post imageSteam post image
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
