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Steam News26 April 20262mo ago

Demo update 0.7.4.0

Hi players! Yesterday, demo version 0.7.4.0 went live. First, here’s the most important part — the changelog: Reworked the item randomization system and dynamic price adjustments.

Full notes

Full Bullet Meltdown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedReworked the item randomization system and dynamic price adjustments. From the player’s perspective, the shop is now much less likely to offer items that are too expensive. It automatically balances based on your current funds and dynamic item pricing.
addedAdded new weapon showcase options (on the item card). Instead of 3 stages (early, mid, late), you now have buttons 1–5, with colors corresponding to enemy threat levels.
addedAdded new animations introducing spawned bosses, including a more cinematic intro at the beginning of each run.
addedAdded missing localized texts.
changedMinor UI polish in various areas.
fixedFixed several minor bugs.

Bullet Meltdown changes

changedReworked the item randomization system and dynamic price adjustments. From the player’s perspective, the shop is now much less likely to offer items that are too expensive. It automatically balances based on your current funds and dynamic item pricing.
addedAdded new weapon showcase options (on the item card). Instead of 3 stages (early, mid, late), you now have buttons 1–5, with colors corresponding to enemy threat levels.
addedAdded new animations introducing spawned bosses, including a more cinematic intro at the beginning of each run.
addedAdded missing localized texts.
changedMinor UI polish in various areas.

Hi players!

Yesterday, demo version 0.7.4.0 went live. First, here’s the most important part — the changelog:

  • Reworked the item randomization system and dynamic price adjustments. From the player’s perspective, the shop is now much less likely to offer items that are too expensive. It automatically balances based on your current funds and dynamic item pricing.

  • Added new weapon showcase options (on the item card). Instead of 3 stages (early, mid, late), you now have buttons 1–5, with colors corresponding to enemy threat levels.

  • Added new animations introducing spawned bosses, including a more cinematic intro at the beginning of each run.

  • Added missing localized texts.

  • Minor UI polish in various areas.

  • Fixed several minor bugs.

  • Major optimization improvement for long runs with heavy building. A memory leak was discovered when placing structures, which previously caused lag if you built a lot.

Development of the full game is ongoing! The game has nearly doubled in size, as the full soundtrack is now complete. Terrains and shapes for upcoming areas are also ready.

Below, you can check out some screenshots, stay cheezy!Steam post imageSteam post image

Steam post imageSteam post image

Source

Steam News / 26 April 2026

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