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Steam News10 November 20205y ago

RC1 Update: Fixed Map + Added Mothership Support

Bullet Hell ADVANCED Steam optional BETA RC1 has been update! Fixed many issues! To enable this mode you must right click on Bullet Hell ADVANCED in your Steam Library > select "Properties > go the "BETAS" tab > type in

Full notes

Full Bullet Hell ADVANCED update

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What changed

2 fixes0 additions5 changes0 removals
  • Compatibility
  • Store
  • Balance
  • Gameplay
fixedBullet Hell ADVANCED Steam optional BETA RC1 has been update! Fixed many issues!
changedTo enable this mode you must right click on Bullet Hell ADVANCED in your Steam Library > select "Properties > go the "BETAS" tab > type in sneakapeeka1010 and click "CHECK CODE" > then select "beta - beta" from the drop down menu.
fixedFirst off, the sector map and galactic map have been fixed. You can now choose where to jump and subsequently each jump will take away one fuel point from your Mothership. Fuel and more can be purchased from one of the randomly generated Store systems spawned in your current sector. There are a maximum of 2 Stores that can spawn in each sector.
changedThe store UI has been completed to a level of basic functionality. You can purchase different weapons from different stores, as well as items and systems for your Mothership or Fighter. Mothership vitals can be purchased from every store, which are Jump Fuel, Reactor Fuel, Repair Hull Points, purchase Kinetic/High-Ex/Energy/Flak ammo as well nukes for your mothership to fire at enemy capital ships.
changedThe Mothership now acts as a resupply vessel during combat. Simply enter the Mothership's shields and you will automatically transfer ammo from the Mothership to your Fighter. On top of that, you will regen your shields doing this - but at the cost of forcing the Mothership to recharge it's own shields at HALF the normal rate. Choosing when to do this will be vital to gameplay, and will introduce greater risk to your Mothership.
changedOffensive play will remain the only way to get through Bullet Hell ADVANCED. Anyone who attempts to hide behind their Mothership's shields as a gameplay tactic will never be able to progress passed the first sector.

Bullet Hell ADVANCED Steam optional BETA RC1 has been update! Fixed many issues!

To enable this mode you must right click on Bullet Hell ADVANCED in your Steam Library > select "Properties > go the "BETAS" tab > type in sneakapeeka1010 and click "CHECK CODE" > then select "beta - beta" from the drop down menu.

First off, the sector map and galactic map have been fixed. You can now choose where to jump and subsequently each jump will take away one fuel point from your Mothership. Fuel and more can be purchased from one of the randomly generated Store systems spawned in your current sector. There are a maximum of 2 Stores that can spawn in each sector.

The store UI has been completed to a level of basic functionality. You can purchase different weapons from different stores, as well as items and systems for your Mothership or Fighter. Mothership vitals can be purchased from every store, which are Jump Fuel, Reactor Fuel, Repair Hull Points, purchase Kinetic/High-Ex/Energy/Flak ammo as well nukes for your mothership to fire at enemy capital ships.

The Mothership now acts as a resupply vessel during combat. Simply enter the Mothership's shields and you will automatically transfer ammo from the Mothership to your Fighter. On top of that, you will regen your shields doing this - but at the cost of forcing the Mothership to recharge it's own shields at HALF the normal rate. Choosing when to do this will be vital to gameplay, and will introduce greater risk to your Mothership.

Offensive play will remain the only way to get through Bullet Hell ADVANCED. Anyone who attempts to hide behind their Mothership's shields as a gameplay tactic will never be able to progress passed the first sector.

Your mothership now recharges its shields, but when the shields have been taken down to zero, the shields are broken and will not come back online until enough energy has been generated to restore 1/5th of your total shields. This will force you to destroy the most dangerous enemies in a system first so you can reduce the damage being taken by your mothership. Once the shields go down - hull damage is incurred and may only be repaired at Store systems. If hull goes to zero - that's game over.

Cheers!

Source

Steam News / 10 November 2020

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