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Steam News5 August 20268d ago

Development Update #1: Five Months of Progress!

Development Update #1: Five Months of Progress! It has been about five months since I launched the Steam page, and I am incredibly grateful for the amazing support and all the wishlists the game has received so far.

In this update1

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Full Build It Up! - The Holy Roman Empire update

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What changed

0 fixes2 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedDevelopment Update #1: Five Months of Progress!One of the biggest milestones has been performance. From a technical perspective, the engine is now capable of simulating up to 65,000 individual inhabitants and soldiers at the same time. This is far beyond what players will typically encounter during normal gameplay, where populations will usually be much smaller as intended by the game's design. Reaching this scale is an important technical achievement and gives the game plenty of performance headroom, ensuring a smooth experience even in large, late game cities and massive battles.
changedDevelopment Update #1: Five Months of Progress!Formations and soldier behavior have also been improved, making battles smoother and more responsive. Alongside that came many general performance optimizations throughout the project.
addedDevelopment Update #1: Five Months of Progress!Several new buildings, production chains, and a completely redesigned medieval themed UI have also been added, replacing the old placeholder interface.
addedDevelopment Update #1: Five Months of Progress!If you'd like to follow the development more closely and be among the first to hear about new features, updates, and the upcoming playtest, I'd love to welcome you to the official Discord community!

Build It Up! - The Holy Roman Empire changes

changedOne of the biggest milestones has been performance. From a technical perspective, the engine is now capable of simulating up to 65,000 individual inhabitants and soldiers at the same time. This is far beyond what players will typically encounter during normal gameplay, where populations will usually be much smaller as intended by the game's design. Reaching this scale is an important technical achievement and gives the game plenty of performance headroom, ensuring a smooth experience even in large, late game cities and massive battles.
changedFormations and soldier behavior have also been improved, making battles smoother and more responsive. Alongside that came many general performance optimizations throughout the project.
addedSeveral new buildings, production chains, and a completely redesigned medieval themed UI have also been added, replacing the old placeholder interface.
addedIf you'd like to follow the development more closely and be among the first to hear about new features, updates, and the upcoming playtest, I'd love to welcome you to the official Discord community!

Development Update #1: Five Months of Progress!

It has been about five months since I launched the Steam page, and I am incredibly grateful for the amazing support and all the wishlists the game has received so far. Since then, a lot has happened, and I would like to share some of the progress with you.

One of the biggest milestones has been performance. From a technical perspective, the engine is now capable of simulating up to 65,000 individual inhabitants and soldiers at the same time. This is far beyond what players will typically encounter during normal gameplay, where populations will usually be much smaller as intended by the game's design. Reaching this scale is an important technical achievement and gives the game plenty of performance headroom, ensuring a smooth experience even in large, late game cities and massive battles.

Formations and soldier behavior have also been improved, making battles smoother and more responsive. Alongside that came many general performance optimizations throughout the project.

Several new buildings, production chains, and a completely redesigned medieval themed UI have also been added, replacing the old placeholder interface.

Outside of development, I have been focusing on marketing to build awareness before the demo. The Twitter campaign has been especially successful, and I have also been in talks with several publishers.

Everything is moving toward one major goal: finishing the demo. The project is making great progress, and I am excited to show you what is coming next.

Thank you all for your continued support. Every wishlist, comment, and message keeps me motivated to keep building the game.

More news will be coming soon, including details about an upcoming Steam playtest and how you can participate.

If you'd like to follow the development more closely and be among the first to hear about new features, updates, and the upcoming playtest, I'd love to welcome you to the official Discord community!

Source

Steam News / 5 August 2026

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