HomeGamesUpdatesPricingMethodology
Steam News25 March 20215y ago

Update #8 New animations for towers

2021.03.25 - V1.09 We are bringing you yet again a big list of changes and updates to make your gameplay experience more enjoyable: New animations and visual upgrades for towers.

Full notes

Full Bugvasion TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedWe are bringing you yet again a big list of changes and updates to make your gameplay experience more enjoyable:
addedNew animations and visual upgrades for towers. We have updated most of the towers with new animations or in some places a with a completely new design.
addedWave length and boss health indicators added to the top of the screen, now you can see exactly how long each wave is going to take and how much health the boss has left.
addedThe HUD can be turned on/off with the TAB key or using the on screen icon so you can see the whole screen uninterrupted. The rechargeable towers can now be recharged any time. Until now the player had to wait for the towers (Magny, Poison Gas and Laser Guard) to completely run dry before recharging them, now it can be done any time. The price of the recharge depends on how much it has to be recharged. Other changes: - current level number and name now displayed in the pause menu - player health loss visual indicators added - “ghost icons” added - minor bug fixes and optimization
changedNext week we are planning to update some level designs, work on the tutorial and do some more optimization so we can shorten the loading times. In the meantime we are also working on our major “Supercharged” update, it’s coming along really nicely.

Bugvasion TD changes

changedWe are bringing you yet again a big list of changes and updates to make your gameplay experience more enjoyable:
addedNew animations and visual upgrades for towers. We have updated most of the towers with new animations or in some places a with a completely new design.
addedWave length and boss health indicators added to the top of the screen, now you can see exactly how long each wave is going to take and how much health the boss has left.
addedThe HUD can be turned on/off with the TAB key or using the on screen icon so you can see the whole screen uninterrupted. The rechargeable towers can now be recharged any time. Until now the player had to wait for the towers (Magny, Poison Gas and Laser Guard) to completely run dry before recharging them, now it can be done any time. The price of the recharge depends on how much it has to be recharged. Other changes: - current level number and name now displayed in the pause menu - player health loss visual indicators added - “ghost icons” added - minor bug fixes and optimization
changedNext week we are planning to update some level designs, work on the tutorial and do some more optimization so we can shorten the loading times. In the meantime we are also working on our major “Supercharged” update, it’s coming along really nicely.

2021.03.25 - V1.09

We are bringing you yet again a big list of changes and updates to make your gameplay experience more enjoyable:

New animations and visual upgrades for towers. We have updated most of the towers with new animations or in some places a with a completely new design.

Wave length and boss health indicators added to the top of the screen, now you can see exactly how long each wave is going to take and how much health the boss has left.

The HUD can be turned on/off with the TAB key or using the on screen icon so you can see the whole screen uninterrupted. The rechargeable towers can now be recharged any time. Until now the player had to wait for the towers (Magny, Poison Gas and Laser Guard) to completely run dry before recharging them, now it can be done any time. The price of the recharge depends on how much it has to be recharged. Other changes: - current level number and name now displayed in the pause menu - player health loss visual indicators added - “ghost icons” added - minor bug fixes and optimization

Next week we are planning to update some level designs, work on the tutorial and do some more optimization so we can shorten the loading times. In the meantime we are also working on our major “Supercharged” update, it’s coming along really nicely.

We’ll keep you posted!

Cheers, Demeter Head of Development

Source

Steam News / 25 March 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.