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Steam News19 November 20241y ago

Update 2.0.70428 (11/19/2024)

VR: Fixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window. VR: Increased shadow resolution and sharpened sampling range for High and Ultra shadows.

Full notes

Full Bugsnax update

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What changed

4 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Fixes
fixedVR: Fixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
changedVR: Increased shadow resolution and sharpened sampling range for High and Ultra shadows.
changedVR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.
changedVR: Changed joystick walk direction to match body direction instead of head.
addedVR: Added settings to change joystick walk direction between body, head, and controller direction.
fixedVR: Fixed an issue regarding frame discontinuity with snap camera turn disabled.

Bugsnax changes

fixedVR: Fixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
changedVR: Increased shadow resolution and sharpened sampling range for High and Ultra shadows.
changedVR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.
changedVR: Changed joystick walk direction to match body direction instead of head.
addedVR: Added settings to change joystick walk direction between body, head, and controller direction.
  • VRFixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
  • VRIncreased shadow resolution and sharpened sampling range for High and Ultra shadows.
  • VR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.

  • VR: Support for additional controller types (Vive wands, WMR).

  • VR: Require touchpad click for Vive wand camera snap input.

  • VRChanged joystick walk direction to match body direction instead of head.
  • VRAdded settings to change joystick walk direction between body, head, and controller direction.
  • VRFixed an issue regarding frame discontinuity with snap camera turn disabled.
  • VRFixed tracked controller button issues while additional gamepads are connected.
  • VRFixed an issue where letting up on a button after skipping dialogue can accidentally select a dialogue option after it appears.
  • VR: Prevent hand tracking from being interpreted as a controller.

Source

Steam News / 19 November 2024

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