Full notes
Full Bugsnax update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes1 addition3 changes0 removals
- UI and audio
- Gameplay
- Compatibility
- Fixes
fixedVR: Fixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
changedVR: Increased shadow resolution and sharpened sampling range for High and Ultra shadows.
changedVR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.
changedVR: Changed joystick walk direction to match body direction instead of head.
addedVR: Added settings to change joystick walk direction between body, head, and controller direction.
fixedVR: Fixed an issue regarding frame discontinuity with snap camera turn disabled.
Bugsnax changes
fixedVR: Fixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
changedVR: Increased shadow resolution and sharpened sampling range for High and Ultra shadows.
changedVR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.
changedVR: Changed joystick walk direction to match body direction instead of head.
addedVR: Added settings to change joystick walk direction between body, head, and controller direction.
- VRFixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
- VRIncreased shadow resolution and sharpened sampling range for High and Ultra shadows.
VR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.
VR: Support for additional controller types (Vive wands, WMR).
VR: Require touchpad click for Vive wand camera snap input.
- VRChanged joystick walk direction to match body direction instead of head.
- VRAdded settings to change joystick walk direction between body, head, and controller direction.
- VRFixed an issue regarding frame discontinuity with snap camera turn disabled.
- VRFixed tracked controller button issues while additional gamepads are connected.
- VRFixed an issue where letting up on a button after skipping dialogue can accidentally select a dialogue option after it appears.
VR: Prevent hand tracking from being interpreted as a controller.
Source
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