Full notes
Full Bugsnax update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
Bugsnax changes
Windows: Enhanced DualSense™ / DUALSHOCK®4 feature support.
Fix for physics issue on uncapped fps setting where Buggy Ball could get stuck in mazes.
Fix for Filbo returning to walking behavior after being interrupted in tutorial.
Fix an issue where Buggy Ball can navigate outside of the maze in Simmering Springs.
Fix an issue where Cheezer is incorrectly using Kwookie's normal and specular map in Sizzling Sands.
Maintain 'feed' requirement line in HUD once any bugsnak has been fed.
A change to the multipaneled maze geometry in Broken Tooth to reduce Buggy Ball collision issues.
Disable hut editing during story scenes and ensure envelope appears when mailbox can actually be interacted with.
Detect when player is holding to sprint on keyboard and release to walk as an alternative to tap toggle sprint.
Avoid switching away from joystick button instructions when using emulated mouse movement on Steam Controller and Steam Deck.
macOS: Fix for timer precision issue.
Minor polish fixes for some art assets and collisions.
Source
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