Full notes
Full BugLab Simulator update
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Repeated intro
Hey bug enthusiasts! π A huge thank you for all your support and patience. This update focuses on performance boosts and fixes to some annoying bugs (pun intended). Your feedback helps us grow β we really appreciate it!
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Store
π FPS optimization implemented for terrariums.
π― Fixed sudden FPS drops in specific areas.
β Infinite upgrade bug in terrariums has been resolved.
π§Ή Log files cleaned and optimized.
π±οΈ Fixed cursor lock issue when closing the bug selection panel.
π½οΈ Quick feeding view with E key now supports all languages in terrariums.
πͺ Fixed a bug where the shop would start opened in new games.
π° Worker salaries are now dynamically adjusted based on their level.
π‘ Fixed some lights not turning on/off automatically.
π· Fixed bug where workers hired at night would appear and freeze. They will now start working from the next shift day.
π FPS optimization for bee workers.
πΎ FPS optimization for farming workers.
π§ Fixed bug where players could enter the fridge.
π¨ Resolved pink shader/texture issue experienced on some systems.
Thank you again for your support. Keep raising your bugs, pushing the boundaries of science, and making BugLab even more alive! ππ§ͺ
Source
Changelog.gg summarizes and formats this update. How we read updates.
