In this update10
Full notes
Full Buggos 2 update
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What changed
- Workshop
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Buggos 2 changes
- Devourers grow a thicker outside skin protecting them from damage. +20% damage reduction.store-item
Current Patch Notes
In this free DLC update, you will fight on 3 new planets where the humans have built up some new units and defenses for you to deal with. Not to worry though as the Buggos arsenal has also grown. With a brand new evolution tree and three new Buggos units, you will be able to take on the dirty Humans once more. Additionally we have full workshop support and a level editor for sharing your creations.
General
New evolution tree layout and many more evolution nodes.
Added an “are you sure?” popup so you don’t accidentally go to the overworld, main menu, or quit the game while in the middle of a mission.
Added a warning for mass deletion.
Renamed evolution Pluripotent Ovum Production to Mother To All
Removed tutorial text in mission 2 of planet 1
Updated auto gooing and auto building code to be better? You tell me.
Updated the description of chemical artillery to read as a slowing gas instead of poison gas.
Added new hotkey for turning off production of all selected spawners.
Added new hotkey for turning on production of all selected spawners.
Added option in settings to change color of attack lines from spawners
Added option in settings to change color of selection circles of objects.
Added spawning sound effect to all Buggos spawners when they spawn a wave of bugs.
Language Support
French
Engine Updates
Updated the backend Render Engine. Should increase FPS minorly. ~5FPS for lower end machines.
Added more memory leak protections.
Fixed text scaling issues on larger monitors.
Hard and Impossible Human Upgrades
New - Human Attacks Per Second Increase
New - Human Spawn Cap Increase
New - Human Building Damage Increase
New - Human Buildings Repair Over Time
New - Human Fire Clears Goo. Flamers will also try to remove Goo.
Bug Fixes
Fixed a bug where an over capped population would add negative damage when used with Alpha-Shift Pheromones.
Fixed a bug where the shadows would sometimes flicker when rendering the screen.
Fixed a bug with mouse edge panning where it was ignoring the boundary for max camera position.
Fixed a typo on the Civilian description.
Fixed a bug where swarm mother lair was not displaying its death splat effect.
Fixed a bug where wasp nest was not displaying its death splat effect.
Fixed a bug where units would spawn and slide around for a bit. Now they spawn walking.
New Evolutions
Leviathan Brooder - Allows spawning of the Leviathan.
Faster Leviathans - Increase Leviathan Move Speed by +20%
Leviathan Max Hit - Leviathan's plating allows them to take a maximum of 20 damage per hit.
Leviathan Max Hit Decrease - Reduces the maximum hit Leviathans can take by 5.
More Leviathan Health - Leviathans spawn with +30 more health.
More Leviathan Spawns - Increases the number of Leviathans spawning by +1.
Cerebral Mass - allows spawning of the Brain Bug
Brain Bug Faster Attacks - Increase Brain Bug Attack Speed by +20%
Faster Brain Bugs - Increase Brain Bug Move Speed by +20%
Rage Spores - Brain Bugs release Rage Spores on death. Rage Spores increase attack damage of other Buggos by +15%.
Mind Control - Brain Bugs have a +5% chance to Mind Control units they attack.
Devourer Crag - Allows spawning of the Devourer.
Worm Sync - All Devourers will sync their movement, burrowing and emerging together.
Hidden - Devourers can not be targeted while underground.
Deep Burrow - Devourers can not take damage while underground.
Delivery Boy - Devourers can transport Swarmers within their stomachs. On first attack they will spawn +15 Swarmers.
Goo Spreader - Devourers have a 10% chance to spread goo, once per second.
Thick Hide - Devourers grow a thicker outside skin protecting them from damage. +20% damage reduction.
Cheaper Pus - Reduces the Builder cost to create Nutrient Pustules by 2.
More Speed - increases the move speed of all Buggos units by 5%
More Attacks Per Second - increases the number of attacks per second by .1
Home Field Advantage - When Defenders are on Goo they get +4 bonus Armor.
Nutrient Pustule Explosion Damage - Increases the damage of Pustule explosions by +25.
Nutrient Pustule Explosion Range -Increases the range of Pustule explosions by +30.
New Mutations
Negative Armor - Armor values can go to -10. Negative armor increases damage taken.
Warrior Warship - Leviathans spawn +1 warriors when they take damage.
Ill Tempered - All Buggos deal +10 Damage and lose 10 max health.
Speed Spawning - Reduces the spawn time of all spawners by 30%.
Brain Host - When a mind controlled unit dies, +5 Brain Bugs spawn from its corpse.
Omega Laser - Devourers laser attacks now explode at the target location in a medium area.
Balance
Flying units can no longer be targeted over walls except by other flying units.
Human
Human units that take damage on Goo from the Goo will now get upset and try to attack a random Buggo building.
Mechs can now shoot rockets when they first spawn instead of waiting for the cooldown.
Commando Facility base health increased from 150 -> 300
Flamer Academy base health increased from 100 -> 200
Flame turret base health increased from 60->70
Laser generator damage reduced from 100 -> 50
Mech yard health increased from 350 -> 400
Mine explosion range increased from 50 -> 100
Tank factory base health increased from 200 -> 300
Tesla turret base health increased from 100 -> 250
Buggos
Evolution Caustic Burst - Increased pustule explosion damage from 25 -> 40.
Evolution Alpha-shift pheromones - Damage increase gives a percent of base damage instead of added flat damage.
Wasp base speed reduced from 75 -> 60
Wasp charge attack speed bonus reduced from 50 -> 40
Wasp base agro range reduced from 150 -> 125
Faster swarmers increased speed reduced from 20% to 15%
Defender splash is now a mutation instead of an evolution.
Boom slug Increased explosive area reduced from 30 -> 20.
Boom slug base explosive area increased from 30 -> 40.
Shell Hardening -> Armor reduced from +3 -> +1. Health increased from +5 -> +10
Brooder Buggos ->Buggo health bonus increased from +1 -> +5
Nutrient Pustule builder cost reduced from 8 -> 4
Nutrient Pustule base health increased from 15 -> 30
Hive builder cost reduced from 8->6
Hive base health increased from 100 -> 250
Swarmer Den base health increased from 100 -> 250
Swarmer Den base armor increased from 3 -> 4
Boom Slug Pool base health increased from 200 -> 350
Spitter Cave base health increased from 100 -> 250
Defender Burrow base health increased from 100 -> 300
Spore Artillery base health increased from 15 -> 80
Spore Artillery damage increased from 6 -> 9
Spore Turret base health increased from 20 -> 30
Swarm mother layer base health increased from 200 -> 400
Titan Hatchery base health increased from 200 -> 600
Warrior mound base health increase from 120 -> 300
Source
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