HomeGamesUpdatesPricingMethodology
Steam News26 February 20197y ago

New Patch: Oculus SDK improvements and Level Select.

Since the release of Arcade Mode we have received feedback and bug reports, mainly from Oculus Native users. In this patch we have addressed some of the issues and wishes you brought us!

Full notes

Full Budget Cuts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
changedSince the release of Arcade Mode we have received feedback and bug reports, mainly from Oculus Native users. In this patch we have addressed some of the issues and wishes you brought us! We also added a Level Select in the Main Menu! This will let you select any level you previously reached when starting a New Game!
added. These issues are connected to the save system and have proven particularly difficult to address. As an emergency workaround for any such issues, we recommend to start a New Game on an empty Save Slot, then use the Level Select to start the same level you were playing when encountering the issue. This will sadly cause you to lose any objects stored in your inventory from previous levels, but should rid you of the save system issue (you will get to keep mission critical items, ofcourse). See detailed patch notes below.
fixedFix for audio issues on Oculus Native [oculussdk].
changedReworked throwing for Oculus Native [oculussdk].
addedIntroduced Level Select for Story Mode.
addedBrazilian Portuguese and Chinese Traditional localization added to Arcade Mode.

Since the release of Arcade Mode we have received feedback and bug reports, mainly from Oculus Native users. In this patch we have addressed some of the issues and wishes you brought us! We also added a Level Select in the Main Menu! This will let you select any level you previously reached when starting a New Game!

Conveniently enough, the Level select also doubles as a HELP-I-AM-STUCK-IN-THIS-LEVEL-BECAUSE-STUPID-BUG buddy. We are aware that some users are experiencing bugs such as

missing screws, ADAM acting strange, locked doors that can be opened by pushing them with physics objects

. These issues are connected to the save system and have proven particularly difficult to address. As an emergency workaround for any such issues, we recommend to start a New Game on an empty Save Slot, then use the Level Select to start the same level you were playing when encountering the issue. This will sadly cause you to lose any objects stored in your inventory from previous levels, but should rid you of the save system issue (you will get to keep mission critical items, ofcourse). See detailed patch notes below.

  • Fix for audio issues on Oculus Native [oculussdk].

  • Reworked throwing for Oculus Native [oculussdk].

  • Introduced Level Select for Story Mode.

  • Brazilian Portuguese and Chinese Traditional localization added to Arcade Mode.

  • Fix for issue where you could use the translocator after level complete in Arcade Mode.

  • Various smaller bug fixes.

Thank you for all your feedback, please keep it coming! :)

Source

Steam News / 26 February 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.