In this update4
Full notes
Full Budget Backrooms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
- Compatibility
- Maps
Budget Backrooms changes
New Release! What's new?
"But oh David, what took you so long??" Eh, good question, neither I know the answer to that. But hey, at least it's something, right? Right? RIGHT?! Looking back on the previous years I've noticed that the game, and I, kinda started to hit a creative block. Not good, it's like at the beginning the game developed so fast and more major but now... now well it's not as much as I used to work before. Maybe it has to do with the fact that life could be a bit more stressful than before, or maybe I just don't have the same motivation as before. But hey, at least I'm still working on it.
I'm afraid this game will be discarded before I hit the desired objectives for it, but we'll have to see. I'm not giving up on it, but I'm not sure if I can keep up with the pace I used to have. Hey I'm a solo dev after all, can't stick with Backrooms forever.
TL;DR: Mini dev rant, game still in development, new update, Merry Christmas!
⚙ Game Changes
Adjusted the Sanity drain rate from 0.0003 to 0.00025 per millisecond for better balance.
Increased the default Field of View (FOV) to 95° and resized the flashlight for better visibility.
The Howler now drains more of your sanity when you're near him.
You can now die due to sanity loss and you'll be sent back to Level 0.
Added 2 new achievements: "Tarp Finder" and "Wait, There's a flashlight?".
🎨 UI / Graphical Changes
- Added language supportFor now, only English, Romanian and Italian are supported. Some text might not be translated, such as the combo box in the Graphics Settings or Achievements . New languages will be added as patches instead of major versions. This will happen as long as contributors are found and have the will to localize (translate) the game into the specified language. These changes will appear in the changelogs anyway.
Fixed exposure inconsistencies throughout the game.
Motion Blur is now disabled by default due to user feedback indicating a dislike for motion blur.
The Sanity Meter has been relocated from the top left to the center top for better visibility.
Renamed the suffix version from Alpha to an actual (α) letter.
Removed version highlights; it will now redirect to the Steam changelog (inside the overlay). Alternatively, it will open the page in an external browser.
Deprecated the Bug Report Form, use the Discord Server, Discussions tab on Steam, or wherever I am reachable to see your bug reports.
FPS, Resolution, and HDR (if supported by the monitor) settings have been added to the Graphics Settings and can now be changed in-game.
Tip: HDR works best if used in exclusive fullscreen mode, due to how Windows 10 handles HDR, with Windows 11 you can also use HDR while windowed.
I am sorry Steam Deck OLED users, I have no idea if it works (on Linux). Please let me know if it does.
🗺 Map Changes
- Level 0Fixed FOV inconsistencies in the first-time cutscene, resulting in a smoother transition. (PS: I've fixed it accidentally, but it's a good thing, right?)
Level 0: More tarps!!
Level 1: The industrial shelves & light models have been replaced with a more lightweight version in hopes of improving performance.
- Level 3Added an almond vending machine.
- Level 1 Annex 2Fixed camera exposure inconsistencies.
Level 4: Relocated a prop (incredible change... I know).
🐞 Known Issues
Level 1 Out-Of-Bounds Bug
Have fun and Merry Christmas!
Source
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