What changed
1 fix0 additions3 changes1 removal
changedA few little fixes! If you're an escape key spammer, please test it out in weird places now and see if it breaks! The awful hack I put in for SteamDeck should only work on SteamOS now, but I'll try and make it less hacky in future (newer Godot has a fix for the SteamDeck double input bug, but I'm still on an ancient version that requires crude workarounds).
removedSaturday Patching 1.0.14 Changelogremoved spare tiles in level_5 plus+ mode
fixedSaturday Patching 1.0.14 Changelogfixed re-aliving bug if pressing escape during death
changedSaturday Patching 1.0.14 ChangelogI also set-up a very basic subreddit in case the game gets very popular (quite unlikely) or people want to share their custom campaigns and levels outside of Steam Workshop (more likely): https://www.reddit.com/r/BryceTiles/
changedSaturday Patching 1.0.14 ChangelogI really want to release the full level editor and workshop support in the next week or so, let me know if there's ANY bugs at all with it, otherwise I'll prepare a trailer and get it released properly!
Bryce Tiles changes
changedA few little fixes! If you're an escape key spammer, please test it out in weird places now and see if it breaks! The awful hack I put in for SteamDeck should only work on SteamOS now, but I'll try and make it less hacky in future (newer Godot has a fix for the SteamDeck double input bug, but I'm still on an ancient version that requires crude workarounds).
removedremoved spare tiles in level_5 plus+ mode
fixedfixed re-aliving bug if pressing escape during death
changedI also set-up a very basic subreddit in case the game gets very popular (quite unlikely) or people want to share their custom campaigns and levels outside of Steam Workshop (more likely): https://www.reddit.com/r/BryceTiles/
changedI really want to release the full level editor and workshop support in the next week or so, let me know if there's ANY bugs at all with it, otherwise I'll prepare a trailer and get it released properly!
A few little fixes! If you're an escape key spammer, please test it out in weird places now and see if it breaks! The awful hack I put in for SteamDeck should only work on SteamOS now, but I'll try and make it less hacky in future (newer Godot has a fix for the SteamDeck double input bug, but I'm still on an ancient version that requires crude workarounds).
Send me more bugs, please: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform
Saturday Patching 1.0.14 Changelog
laser emitters now recalc on door open/close
removed spare tiles in level_5 plus+ mode
fixed re-aliving bug if pressing escape during death
Level Editor PDF: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/
I also set-up a very basic subreddit in case the game gets very popular (quite unlikely) or people want to share their custom campaigns and levels outside of Steam Workshop (more likely): https://www.reddit.com/r/BryceTiles/
I really want to release the full level editor and workshop support in the next week or so, let me know if there's ANY bugs at all with it, otherwise I'll prepare a trailer and get it released properly!