Another patch, phew, these are getting frequent! The doubler exit bug should be fixed finally, but if it's still possible to break, please file a report: https://forms.
In this update1
Full notes
Full Bryce Tiles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes1 addition1 change0 removals
Fixes
UI and audio
Compatibility
Workshop
Performance
fixedAnother patch, phew, these are getting frequent! The doubler exit bug should be fixed finally, but if it's still possible to break, please file a report: https://forms.gle/9YmGkL8X7vV32CJPA
fixedBlocked doors would spam an open sound on each move, that should be fixed now (leave a block or enemy on an open door and unpress the pushpad, if it keeps making a sound, I haven't fixed it)
addedI made a tiny fix to the level editor so the exporter (which broke right before release) now should work, but it's still very much in beta mode, so if you'd like to test the level editor, just add the line -leveleditor to the launch options in Steam (or add to a shortcut):
changedPlease test the level editor/exporter out and test out the Workshop uploader! I'll enable Workshop visibility on the store page (so you can download other people's campaigns) once there's no confirmed breaking bugs or other embarrassing issues. For now, you can make levels, export campaigns, upload and download from your subscriptions and your own uploads and play campaign files directly from your disk. You can also send .btpak files to friends to play.
fixedChangelog 1.0.8(very probably) fixed blocked door sound spamming
Bryce Tiles changes
fixedAnother patch, phew, these are getting frequent! The doubler exit bug should be fixed finally, but if it's still possible to break, please file a report: https://forms.gle/9YmGkL8X7vV32CJPA
fixedBlocked doors would spam an open sound on each move, that should be fixed now (leave a block or enemy on an open door and unpress the pushpad, if it keeps making a sound, I haven't fixed it)
addedI made a tiny fix to the level editor so the exporter (which broke right before release) now should work, but it's still very much in beta mode, so if you'd like to test the level editor, just add the line -leveleditor to the launch options in Steam (or add to a shortcut):
changedPlease test the level editor/exporter out and test out the Workshop uploader! I'll enable Workshop visibility on the store page (so you can download other people's campaigns) once there's no confirmed breaking bugs or other embarrassing issues. For now, you can make levels, export campaigns, upload and download from your subscriptions and your own uploads and play campaign files directly from your disk. You can also send .btpak files to friends to play.
Another patch, phew, these are getting frequent! The doubler exit bug should be fixed finally, but if it's still possible to break, please file a report: https://forms.gle/9YmGkL8X7vV32CJPA
Blocked doors would spam an open sound on each move, that should be fixed now (leave a block or enemy on an open door and unpress the pushpad, if it keeps making a sound, I haven't fixed it)
I made a tiny fix to the level editor so the exporter (which broke right before release) now should work, but it's still very much in beta mode, so if you'd like to test the level editor, just add the line -leveleditor to the launch options in Steam (or add to a shortcut):
Please test the level editor/exporter out and test out the Workshop uploader! I'll enable Workshop visibility on the store page (so you can download other people's campaigns) once there's no confirmed breaking bugs or other embarrassing issues. For now, you can make levels, export campaigns, upload and download from your subscriptions and your own uploads and play campaign files directly from your disk. You can also send .btpak files to friends to play.
Changelog 1.0.8
doubler game scale now works (only for positive scalings due to keeping both players on screen)