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Steam News27 June 20251y ago

V. 3.94

New this week: Snackrooms revamp, no-clip-a-matic door changes, more. This is a BETA update. Please use the Beta branch in BrVR's steam library page -> gear icon -> properties -> betas.

Full notes

Full BrVR Backrooms Virtual Reality update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions0 changes0 removals
  • Compatibility
  • Gameplay
  • Events
  • Fixes
addedNew this week: Snackrooms revamp, no-clip-a-matic door changes, more. This is a BETA update. Please use the Beta branch in BrVR's steam library page -> gear icon -> properties -> betas.
addedAdded some new features to level 49
addedLevel 49 now has a flooding event which causes low-lying areas to be filled with water. This can slow down your movement and impede combat. Some enemy positions and landscape features have been tweaked as well. I know I said it last week, but this week is most likely the last week it'll be in a preview state.
addedAdded a new entity: The Trenchcleaner
addedAdded new effects to the no-clip-a-matic door
addedThe no-clip-a-matic doors have stayed relatively the same for the past 2 years or so. However, I have added some enhancements to the experience of entering them by giving them depth; you no longer "bounce" off of the surface of the door and instead go through it. Inside of the door there is a glitched wall effect.

New this week: Snackrooms revamp, no-clip-a-matic door changes, more. This is a BETA update. Please use the Beta branch in BrVR's steam library page -> gear icon -> properties -> betas.

Added some new features to level 49

Level 49 now has a flooding event which causes low-lying areas to be filled with water. This can slow down your movement and impede combat. Some enemy positions and landscape features have been tweaked as well. I know I said it last week, but this week is most likely the last week it'll be in a preview state.

Added a new entity: The Trenchcleaner

This mech entity roams level 49 (as in the wiki). If you approach him, he will attempt to pursue and will attack you with two chain-guns. He can break objects in his path, although currently has some pathing issues that will be ironed out.

Added new effects to the no-clip-a-matic door

The no-clip-a-matic doors have stayed relatively the same for the past 2 years or so. However, I have added some enhancements to the experience of entering them by giving them depth; you no longer "bounce" off of the surface of the door and instead go through it. Inside of the door there is a glitched wall effect.

Added a preview of The Snackrooms revamp

The Snackrooms is getting a revamp and it's big. It is now styled similar to level 44 with more realistic-looking props and dining areas. There are also some back hallways to explore and some bathrooms, although more will be added. To visit it, go to the hub -> legacy museum -> aim2 -> turn around and you'll see a bunch of doors with level previews.

Now for some rapid-fire changes:

Added new crowbar and screwdriver hit noises

Fixed some issues with the reality stabilizer

Added more plastic resources to some levels

Fixed a few weird graphical issues in The Metro

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Source

Steam News / 27 June 2025

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