Work on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.
Full notes
Full BRUTUS MAXIMUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions5 changes0 removals
Gameplay
Balance
Maps
addedWork on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.
changedThere’s a valid argument that unlocking individual upgrades feels bad. With the new system, all unlocks will now be available in the general pool of possible drops (with the usual restraints such as rarity still in place).
addedInstead, a new screen will be added where the player can upgrade several key stats by spending points. (Full details below.)
changedThe effect of upgrades will be applied gradually during each run. For example, if the player upgrades 'Max_Life' (100 HP) by +50%, the run will still start with the usual 100 HP. With each level-up, life will increase by a set amount until it reaches 150. The maximum value should be reached around levels 20–25.
changedAlongside the upgrade system, I am working on a 'Trait' mechanic. Each trait consists of one buff and one debuff, altering the gameplay a bit. At the beginning of each map, the player can select a trait, and its effects will be applied on top of the upgrade system.
changedThere is also a special group of three traits that force the upgrade system to roll only Magic skills, only Weapon skills, or Both (as it works now).
BRUTUS MAXIMUS changes
addedWork on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.
changedThere’s a valid argument that unlocking individual upgrades feels bad. With the new system, all unlocks will now be available in the general pool of possible drops (with the usual restraints such as rarity still in place).
addedInstead, a new screen will be added where the player can upgrade several key stats by spending points. (Full details below.)
changedThe effect of upgrades will be applied gradually during each run. For example, if the player upgrades 'Max_Life' (100 HP) by +50%, the run will still start with the usual 100 HP. With each level-up, life will increase by a set amount until it reaches 150. The maximum value should be reached around levels 20–25.
changedAlongside the upgrade system, I am working on a 'Trait' mechanic. Each trait consists of one buff and one debuff, altering the gameplay a bit. At the beginning of each map, the player can select a trait, and its effects will be applied on top of the upgrade system.
Work on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.
There’s a valid argument that unlocking individual upgrades feels bad. With the new system, all unlocks will now be available in the general pool of possible drops (with the usual restraints such as rarity still in place).
Instead, a new screen will be added where the player can upgrade several key stats by spending points. (Full details below.)
The effect of upgrades will be applied gradually during each run. For example, if the player upgrades 'Max_Life' (100 HP) by +50%, the run will still start with the usual 100 HP. With each level-up, life will increase by a set amount until it reaches 150. The maximum value should be reached around levels 20–25.
Alongside the upgrade system, I am working on a 'Trait' mechanic. Each trait consists of one buff and one debuff, altering the gameplay a bit. At the beginning of each map, the player can select a trait, and its effects will be applied on top of the upgrade system.
There is also a special group of three traits that force the upgrade system to roll only Magic skills, only Weapon skills, or Both (as it works now).
All upgrades and traits can be freely swapped before starting any map.
Please look at the screenshots to see what upgrades and traits I am planning to add, and don't hesitate to comment on it!