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Steam News24 February 20251y ago

Brutal Orchestra 1.4.1f1 Minor fixes

A small update focused on more modding options: Fixes Fixed bug where Premature Excretion Ability was not being removed properly. Fixed bug where boss pearls were not showcasing properly if mods were being deactivated.

Full notes

Full Brutal Orchestra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions6 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
fixedFixed bug where Premature Excretion Ability was not being removed properly.
fixedFixed bug where boss pearls were not showcasing properly if mods were being deactivated.
fixedFixed bug where hidden characters were messing up the Character Selection Menu.
fixedFixed Bug on Status Effect Application where it was not properly working as intended.
fixedFixed bug where Fishing Rod and Can o' Worms were generating more items than intended.
fixedShowdown Ability icon fixed.
the Ability Icons in Combat610the Ability Icons in Combat increased, buff

Brutal Orchestra changes

fixedFixed bug where Premature Excretion Ability was not being removed properly.
fixedFixed bug where boss pearls were not showcasing properly if mods were being deactivated.
fixedFixed bug where hidden characters were messing up the Character Selection Menu.
fixedFixed Bug on Status Effect Application where it was not properly working as intended.
fixedFixed bug where Fishing Rod and Can o' Worms were generating more items than intended.

A small update focused on more modding options:

Fixes

  • Fixed bug where Premature Excretion Ability was not being removed properly.

  • Fixed bug where boss pearls were not showcasing properly if mods were being deactivated.

  • Fixed bug where hidden characters were messing up the Character Selection Menu.

  • Fixed Bug on Status Effect Application where it was not properly working as intended.

  • Withering units won't die anymore if a unit dies and spawns another unit.

  • Fixed bug where Fishing Rod and Can o' Worms were generating more items than intended.

  • Showdown Ability icon fixed.

  • Fixed The Orpheum environment layers so they show properly.

Texts:

  • Crooked Die Item now specifies that it only decreases direct damage.

  • Fixed typo on Eviscerate Abilities.

  • Updated Bone Spurs description so it is a bit easier to understand.

Balancing:

  • Bronzo's Bailout Ability will now heal 30 hp instead of fully healing him.

  • Blood Gamble Ability fail condition fixed so even if the attack is blocked by Shield or Divine Protection it won't deal damage to the Party Member that uses it.

  • Starvation Ability now has the Frail intent.

Mods

  • Increased the Ability Icons in Combat from 6 to 10 for Enemies and Party members.

  • Made some Healing and Damage variables modifiable for easier modding access.

  • If a Modded Item is missing its achievement it will showcase an error achievement.

  • Added support for custom Modded Achievement messages.

  • Made the Ability Generation function for characters modifiable for mods.

  • Easy and Hard mode Mung and Jumble Guts Enemy Bundles are now different entities so modders can add their encounters to them without affecting the Easy mode.

  • Added nearly all Passive icons to the Intents list for mods.

  • Added methods to Status and Field Effect scripts so it is easier to remove content from them for mods.

  • Added Specific Unit Targeting by Health to the BrutalAPI.

  • Added Custom data for Combat Results for mods.

  • Added Custom message options for Modded achievements

  • Made Omitted fools independent from each Zone so it is easier for mods to add their fools into the omission list.

  • Added a system to add custom Zones into the run.

  • Added an option to load and swap Zones during a run for future mods.

  • If a modded zone path doesn't end in a boss it will now show a Zone portal alongside the rest of the paths instead of only a Zone portal.

Enjoy!

Source

Steam News / 24 February 2025

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