Full notes
Full Bruma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Thanks to your constant support, we've made progress on various improvements to the game's development 😻🔥. Many of these are mechanics and designs that we'll incorporate into the final game when we reach that stage (We will show you those on a future post). Others we've been able to integrate into our current demo. Therefore, we want to let you know that we've released a new patch for our demo, which fixes several bugs. We've also made improvements to Luna's interaction with the environment, providing better feedback to the player 🎮
DEMO PATCH NOTES
You can now see Luna's silhouette when she hides behind the grass, and also the life-bar of the enemies:
We added new robots/platforms to interact with, like this cute droid that lifts boxes for a couple of seconds:
Also we have patched:
Several Dialogue translation mistakes
Several bugs with the Stealth Attack, like getting stuck with enemies.
Life points problem (Luna used to become immortal after dying in certain areas)
New animations for better feel / interaction with platforms
Camera issues
Also, check out our new KICKSTARTER HERE! We are almost there (98% FUNDED!!)
We want to continue improving the game mechanics, animations and have develop time to build new levels, puzzles and stories.
Be part of our journey and leave your mark on this beautiful and mysterious story.
Source
Changelog.gg summarizes and formats this update. How we read updates.
