Full notes
Full BroodStar update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
BroodStar changes
Hi everyone.
Just a small update with some fixes and suggested adjustments.
Gameplay
Slightly reduced the difficulty governed health scaling of enemies.
Slightly increased the collider size and projectile speed of the Plasma weapon.
Slightly reduced the damage of the Flamethrower weapon.
Increased the damage dealt by the Bow Module.
Increased the damage dealt by the EMP weapon.
Added a projectile path indicator for the Bow Module.
Adjusted the aiming sensitivity of the Bow Module.
Added custom behaviour to the Mod Tech Targeting System module so that it properly handles the Flamethrower weapon.
Some objects and entities will no longer be targeted by the Mod Tech Targeting System module.
Maximum Control module will now also allow the player to fire during dodging.
Luck of the Draw module will now also rarely grant some special weapon types.
Audio
Added new boss and player SFX.
UI
Removed the Grid background from the Research scene
The Research Tree will now also take the Submit input for researching nodes.
Systems
Reworked the navigation on the Research Tree
Adjusted the level initialization to be slightly faster on lower target framerates.
Bug Fixes
Fixed an issue where Gunner Drones would attempt to retarget an invalid target.
Fixed an issue where in some cases the last shop button wouldn't get highlighted.
Fixed an issue where some Worm Asteroids wouldn't get cleaned up.
Fixed the Gold Mantis encounter not granting its achievement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
