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Steam News14 August 20241y ago

"I hate game development" update (Broken Tape v1.06)

Hello our dear players! In this patch we fixed a lot of crucial things, including the hard lock that was preventing players from beating the game.

Full notes

Full BROKEN TAPE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello our dear players! In this patch we fixed a lot of crucial things, including the hard lock that was preventing players from beating the game. This update took a lot of time and nerves from the developers, so we hope you'll enjoy the game while we're searching for a psychotherapist for our programmer.

What changed

3 fixes0 additions2 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • UI and audio
fixedHello our dear players! In this patch we fixed a lot of crucial things, including the hard lock that was preventing players from beating the game. This update took a lot of time and nerves from the developers, so we hope you'll enjoy the game while we're searching for a psychotherapist for our programmer.
changedPlayer experience improvements: - Empty tapes appear with a twice as less chance now. - Flickering lights in the Hotel are now more obvious.
changedTechnical improvements: - The game's size has been reduced by 450mb. Good diet!
fixedBug fixes (oh, boy, there's a lot): - Hard lock that was preventing players from beating the game was fixed. - Game's progress is no longer stuck at 33% in the main menu. - Glass pieces in the Firetower tape are no longer able to throw you out of the location. - Rock that breaks the glass now disappears when rewinded. - When deleting the save, game's displayed progress associated with that save resets. - Footstep sounds are no longer played when exiting the Fire Tower. - Saved game's settings now load after restarting the game. - The outcome after the anomaly is eliminated is no longer reset to “empty tape” if new rooms appear after rewinding the tape. - The cave's clipping was fixed.
fixedTranslation fixes: - Fixed the cause of death of the broken lights anomaly. - The missing translations in the instructions have been translated.

BROKEN TAPE changes

fixedHello our dear players! In this patch we fixed a lot of crucial things, including the hard lock that was preventing players from beating the game. This update took a lot of time and nerves from the developers, so we hope you'll enjoy the game while we're searching for a psychotherapist for our programmer.
changedPlayer experience improvements: - Empty tapes appear with a twice as less chance now. - Flickering lights in the Hotel are now more obvious.
changedTechnical improvements: - The game's size has been reduced by 450mb. Good diet!
fixedBug fixes (oh, boy, there's a lot): - Hard lock that was preventing players from beating the game was fixed. - Game's progress is no longer stuck at 33% in the main menu. - Glass pieces in the Firetower tape are no longer able to throw you out of the location. - Rock that breaks the glass now disappears when rewinded. - When deleting the save, game's displayed progress associated with that save resets. - Footstep sounds are no longer played when exiting the Fire Tower. - Saved game's settings now load after restarting the game. - The outcome after the anomaly is eliminated is no longer reset to “empty tape” if new rooms appear after rewinding the tape. - The cave's clipping was fixed.
fixedTranslation fixes: - Fixed the cause of death of the broken lights anomaly. - The missing translations in the instructions have been translated.

Player experience improvements: - Empty tapes appear with a twice as less chance now. - Flickering lights in the Hotel are now more obvious.

Technical improvements: - The game's size has been reduced by 450mb. Good diet!

Bug fixes (oh, boy, there's a lot): - Hard lock that was preventing players from beating the game was fixed. - Game's progress is no longer stuck at 33% in the main menu. - Glass pieces in the Firetower tape are no longer able to throw you out of the location. - Rock that breaks the glass now disappears when rewinded. - When deleting the save, game's displayed progress associated with that save resets. - Footstep sounds are no longer played when exiting the Fire Tower. - Saved game's settings now load after restarting the game. - The outcome after the anomaly is eliminated is no longer reset to “empty tape” if new rooms appear after rewinding the tape. - The cave's clipping was fixed.

Translation fixes: - Fixed the cause of death of the broken lights anomaly. - The missing translations in the instructions have been translated.

Source

Steam News / 14 August 2024

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