In this update3
Full notes
Full Broken Sword 2 - the Smoking Mirror: Remastered (2010) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- UI and audio
Broken Sword 2 - the Smoking Mirror: Remastered (2010) changes
WIDESCREEN, BUT NOT AS WE KNOW IT
Originally releasing in 1997, and remastered in 2010, Broken Sword 2's "original resolution" was a choice reserved for people with immaculate eyesight who hadn't upgraded to a 4k display yet. To avoid eye strain you were given a choice of these generous alternatives:
📏 AUGMENTED: Before: slightly bigger but still on the smaller side of windowed.. fun fact: this resolution was based on an old iPad format since Broken Sword 2 (and 1) was originally remastered for the first iOS devices.
New and improved flavour: Augmented is now a bit bigger, and way more size appropriate for your display!
🤸🏼♀️ FULL SCREEN: Before: w i d e - once 16:9 took over as an aspect ratio for the average monitor, everyone was just so wide. Screens have since gotten even wider, and some of you were experiencing cropping issues. Not ideal (which is British for "absolutely horrifying"), but the best we could do at the time! Well, that time is OVER!!! You deserve better!!!!!!
New and improved flavour: The original game has a lot a scenes with very long background artwork that was intended to make streets and locations that George and Nico are walking around in, feel more continuous. This means we're in a unique position as devs of 90s adventure games, to offer a new full screen experience, that in most places can actually cater to new aspect ratios. WITHIN REASON!!! Some areas do include original artwork that was made to size exactly, especially in enclosed locations, and for those areas we included very tasteful (standard black) sidebars.
ACHIEVEMENTS
Just as the prophecy foretold!!!! Some of you already noticed that we sneakily added achievements a few weeks ago while testing commenced!! Well testing commenced, and we smashed it!!!! Enjoy 27 carefully picked achievements, with such bangers as;
RECOMPRESSED FOR YOUR CONVENIENCE
🤏 FILE SIZE REDUCED BY ABOUT 40%"How do they do it?" - Glad you asked, cause apparently THERE IS A SPREADSHEET?!
This is going to be real nerdy, so please scroll past this section if you're just here for the bants. More for you further down!!! Promise!!!!
Still here? I'm so glad, let's dissect..
COLUMNS The columns are all the different assets in the game
🍱 Game Cluster: Clusters are bunched together by locations, for example "Paris Cluster" or "Definitely-not-haunted-museum Cluster". These contain zipped location graphics and animations in the game's original archive format.
🔤 Fonts: Any font that is displayed in the game, of which there are about 3, each in 3-8 different sizes, give or take!
📖 Comic: New to the remaster is an in-game digital comic, made accessible from the (brand spanking new) menu after reaching a certain point in the story.
🧔 Face Panels: The close up facial expressions on characters in dialogues. They get their own thing, in case you were wondering!!
📜 Menu Textures: When we remastered the game, we absolutely rehauled the entire menu; background, images, widgets, you name it, it’s new!!
🎞️ Movies: Not only have all movies been recompressed using a more efficient way, but the big one was the Intro Movie, you see.. the intro movie is special, as it’s the only video file that contains localised graphics! Previously that meant we had to provide a separate movie file for each language!!!!! 7 different rendered movies. Crazy!!! Now we have 1 rendered movie, and we draw graphics over the localised bits. And
Source
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