Full notes
Full Broken Roads update
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What changed
- Gameplay
- Maps
Hi all,
We’re thrilled to be bringing you our second major update since launch. This should be considered more of a hotfix than a major content update (although that is in the works) as it addresses many small bugs, quest logic fixes, a late-game issue that could cause a soft lock for some players, item and container fixes to vendor inventories, tweaks to certain skill checks, and more.
We’re also very excited to announce two additional Narrative Consultants who are now working with us to make Broken Roads the best game it can be, and you’ll start seeing their changes in our next content updates.
So, without further ado…
George Ziets and Olga Moskvina have joined the team!
We’re extremely pleased to announce that two very experienced RPG writers and designers are now working on Broken Roads. George Ziets, whose titles include Fallout New Vegas, Neverwinter Nights 2, and more recently Wasteland 3, and Olga Moskvina, who worked on Disco Elysium and Stasis: Bone Totem are on board as Narrative Consultants.
George and Olga are examining every part of the narrative and quest design from the origin story through to the end of the game and we’ve already started making numerous small tweaks and improvements throughout.
We’ll share much more in the coming months, with full breakdowns (we’ll try to avoid the spoilery stuff as much as possible!) of the edits and additions for those interested. We’re unsure of the exact word count we’ll be adding, but our last patch introduced over 10,000 words for the origin stories alone (and some small mid-game tweaks and changes), so expect much more to come.
Steam User Reviews are now Very Positive
We wanted to send a huge thank you to everyone who has taken the time to post a review on Steam. Nothing helps indie developers before launch as much as wishlists, and nothing helps indie developers after launch as much as posting a review.
Over the last month, our user reviews have gone from Mixed to Mostly Positive to Very Positive, and at the time of writing we’re at 86%. It’s incredibly rewarding to see the work that the team has put into improving the game since launch paying off. We know it takes players time to write reviews, so every single one of them is appreciated!
Steam Summer Sale
The Steam Summer Sale has just begun, and we have discounted Broken Roads on Steam by 20%. If you’ve been waiting for a sale or a new patch, now’s the time!
Auto-Assigning Companions on Level Up
At launch, companions in Broken Roads would level up automatically. We received feedback from players that they would rather manually level up everyone in their party, so we added the ability to do so.
Those who still prefer to focus on their player character only can use Auto Assign on each level up (and can do so in Merredin even if your companions are not in the party). Look out for the exclamation mark over your player character or any companions that indicate that you can level them up. We’ve also added a dialogue option, shown below, to back out of assembling your companions before departing Merredin. A small quality of life improvement if players happen to accidentally access the Overworld Map without meaning to.
Version Numbers
We’ve had some players point out that the version numbers between the various PC platforms are not always the same. That’s
Source
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