HomeGamesUpdatesPricingMethodology
Steam News19 April 20242y ago

April PC Update

Hey everyone, Thank you for your ongoing patience while we address player feedback, add requested features, and, of course, continue to fix bugs.

Full notes

Full Broken Roads update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedBROKEN ROADS 1.1 PATCH NOTESAdded a feature to allow manually leveling up your companions.
changedBROKEN ROADS 1.1 PATCH NOTESMade many improvements to the random encounters in Chapter 3
addedBROKEN ROADS 1.1 PATCH NOTESAdded a feature to the overworld that lets you flee based on cumulative party agility vs cumulative enemy agility and start a battle with 50% initiative if you fail.
addedBROKEN ROADS 1.1 PATCH NOTESAdded stat restrictions to different weapon types (for example, SR98 +1 requires shooting Mastery 25+, Cleaver +2 requires Melee Mastery 50+, etc).
addedBROKEN ROADS 1.1 PATCH NOTESAdded an additional origin story combat encounter in Kokeby Waystation.
addedBROKEN ROADS 1.1 PATCH NOTESAdded VO for Mad, Mick, Angela, and Sean.

Hey everyone,

Thank you for your ongoing patience while we address player feedback, add requested features, and, of course, continue to fix bugs.

The major changes in this patch are that you can now manually level up your companions. There are now auto-assign buttons for each companion on level-up, following the same auto-level profiles that they had at launch.

Just like when leveling up your player character, if don't go to a companion's character sheet, that companion will stay at a lower level until leveled up.

We've also added an Agility check when fleeing random encounters on the overworld map. If you are not successful, your party enters combat in the 'Ambushed' status, suffering a -50% penalty to initiative for that battle.

Next up, there are now stat restrictions for the higher-tier weapons. You will need to increase your characters' Shooting Mastery or Melee Mastery skills to higher ranks in order to be able to equip the +1, +2 or +3 variants (for example, SR98 +1 requires shooting Mastery 25+, Cleaver +2 requires Melee Mastery 50+, etc).

The full list of changes is below, split up into general and spoiler notes.

This is just our first step in improving Broken Roads - something we are committed to doing until it satisfies your expectations. We will update again with more details on the May patch, which will be considerably larger and on top of many more combat encounters, will also be more focused on the companions, Moral Compass, narrative.

We hope you enjoy these new changes and fixes.

- The team at Drop Bear Bytes

BROKEN ROADS 1.1 PATCH NOTES

  • Added a feature to allow manually leveling up your companions.

  • Made many improvements to the random encounters in Chapter 3

  • Added a feature to the overworld that lets you flee based on cumulative party agility vs cumulative enemy agility and start a battle with 50% initiative if you fail.

  • Added stat restrictions to different weapon types (for example, SR98 +1 requires shooting Mastery 25+, Cleaver +2 requires Melee Mastery 50+, etc).

  • Added an additional origin story combat encounter in Kokeby Waystation.

  • Added VO for Mad, Mick, Angela, and Sean.

  • Various mixing adjustments for Animal and Ambience SFX.

  • Fixed a line in the intro cinematic having text that doesn't match VO.

  • Improved localisation and added some missing UI text (more to be included in an upcoming hotfix)

  • Polished many animations and gestures throughout the game.

  • Adjusted many waypoints and interactables in many scenes to only require the player (rather than waiting for the entire party to stand in formation).

WARNING: MID AND LATE-GAME SPOILERS INCLUDED IN THE PATCH NOTES BELOW THIS POINT:

  • Players can now (Lie) to Hunter about actually killing the Ripper when handing in evidence for the bounty as well as lie that they were going to hand in the Ripper for the bounty to John and whoever is arguing with him.

  • Players can now offer to Ben and Katherine to give the Ripper's necklace to Hunter to pretend they killed the Ripper for their safety.

  • Players can now decide to fight in Korrelocking after offering to buy the necklace.

  • Cover, enemy placement, and enemy behaviour fixes for Life and Mind raider combat in Korrelocking.

  • Fixed a quest logic issue that would not let you discuss books with Talia if it was night time and she was outside of the library in Lake Deborah.

  • The player’s party now spawns on the ground floor if exiting

Source

Steam News / 19 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.