Full notes
Full Broken Psyche update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Take a look into The Artist's room and what twisted secrets they hold. When making scenery for Broken Psyche I really try to balance out the colors and brightness of the setting. As a horror game I try to keep things dark and mysterious, but in an artistic sense I like to give light to things that tell a story. Perhaps in a dark room you see just an average table with blood, but with the (hopefully) correct lighting you can see much more. Now it looks like a busy desk of someone who is up to nefarious things.
Here is an example of the room now, and a darker version that wasn't visually readable. I am curious to hear if you think the darker adds to the mystery, or seeing more of the room allows for more exploration and story telling.
Here is a naked run cycle of a character in the first episode of Broken Psyche. Deranged and out for blood, the running animation I made was made to emphasize the brutal and uncontrollable blood thirst he has. I say naked because this isn't exactly what they will look like in game. In game they will be much more "artistic" looking.
Special thanks to anyone supporting this project, and I hope you stick around and continue to support me until you get a product you're happy with. I will post a devlog of everything I've been working on as well as previews every week.
Also expect for next devlogs to be longer. As of right now I am still in between how much I share and how much I keep as a surprise, which could be a dangerous business strategy, we'll see. LOL
Source
Changelog.gg summarizes and formats this update. How we read updates.
