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Steam News29 April 20215y ago

Broken Dungeon v0.5.2 beta now available

Good evening, Adventurers! Taking further direction from player feedback, v0.5.2 of Broken Dungeon is now available as a beta. The changes include a new locomotion method, and a change to damage stat boosting.

Full notes

Full Broken Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Compatibility
  • Server
  • Balance
addedTaking further direction from player feedback, v0.5.2 of Broken Dungeon is now available as a beta. The changes include a new locomotion method, and a change to damage stat boosting. These changes should make exploring the dungeon slightly less daunting, and more rewarding.
changedChange Log: (v0.5.2) Additions: - The local Adventurer's Guild Research and Development department have discovered a magical network between dungeon alters. Adventurers will now be able to teleport between previously activated alters to get around the dungeon slightly easier.
changedChanges: - (Balance Fix) Stunning a monster with a full power melee attack or spell will now significantly decrease their attack cool down to further discourage weapon fanning strategies. (It will be much more effective to hit+dodge+hit to give your weapon a chance to refresh and be able to stun the monster again).
changed(QoL and Balance Fix) Duplicate weapons will now increase the weapon's base damage by 10%. If a 10% increase does not reach a value of 1, the base damage will default to being increased by 1. Duplicates with an enchantment will always apply the enchantment on to the currently equipped weapon, including replacing an existing enchantment.
added(Balance Fix) 'Monstrous Muscle' loot stat buff changed from 10% to 5%, and its text description has been updated to reflect the new percentage.
changed(QoL and Balance Fix) Duplicate magic will now increase the spell's base damage by 10%. If a 10% increase does not reach a value of 1, the base damage will default to being increased by 1.
(Balance Fix) 'Monstrous Muscle' loot stat buff10%5%(Balance Fix) 'Monstrous Muscle' loot stat buff decreased, nerf(Balance Fix) 'Spirit Bottle' loot stat buff10%5%(Balance Fix) 'Spirit Bottle' loot stat buff decreased, nerf

Broken Dungeon changes

addedTaking further direction from player feedback, v0.5.2 of Broken Dungeon is now available as a beta. The changes include a new locomotion method, and a change to damage stat boosting. These changes should make exploring the dungeon slightly less daunting, and more rewarding.
changedChange Log: (v0.5.2) Additions: - The local Adventurer's Guild Research and Development department have discovered a magical network between dungeon alters. Adventurers will now be able to teleport between previously activated alters to get around the dungeon slightly easier.
changedChanges: - (Balance Fix) Stunning a monster with a full power melee attack or spell will now significantly decrease their attack cool down to further discourage weapon fanning strategies. (It will be much more effective to hit+dodge+hit to give your weapon a chance to refresh and be able to stun the monster again).
changed(QoL and Balance Fix) Duplicate weapons will now increase the weapon's base damage by 10%. If a 10% increase does not reach a value of 1, the base damage will default to being increased by 1. Duplicates with an enchantment will always apply the enchantment on to the currently equipped weapon, including replacing an existing enchantment.
added(Balance Fix) 'Monstrous Muscle' loot stat buff changed from 10% to 5%, and its text description has been updated to reflect the new percentage.

Good evening, Adventurers!

Taking further direction from player feedback, v0.5.2 of Broken Dungeon is now available as a beta. The changes include a new locomotion method, and a change to damage stat boosting. These changes should make exploring the dungeon slightly less daunting, and more rewarding.

Thank you all for your patience and suggestions. Please keep'em coming. ( :

As always, keep on adventuring, and have fun! - Ken (SLAMS Games)

============================================

Change Log

(v0.5.2)

Additions

- The local Adventurer's Guild Research and Development department have discovered a magical network between dungeon alters. Adventurers will now be able to teleport between previously activated alters to get around the dungeon slightly easier.

Changes: - (Balance Fix) Stunning a monster with a full power melee attack or spell will now significantly decrease their attack cool down to further discourage weapon fanning strategies. (It will be much more effective to hit+dodge+hit to give your weapon a chance to refresh and be able to stun the monster again).

  • (QoL and Balance Fix) Duplicate weapons will now increase the weapon's base damage by 10%. If a 10% increase does not reach a value of 1, the base damage will default to being increased by 1. Duplicates with an enchantment will always apply the enchantment on to the currently equipped weapon, including replacing an existing enchantment.

  • (Balance Fix) 'Monstrous Muscle' loot stat buff changed from 10% to 5%, and its text description has been updated to reflect the new percentage.

  • (QoL and Balance Fix) Duplicate magic will now increase the spell's base damage by 10%. If a 10% increase does not reach a value of 1, the base damage will default to being increased by 1.

  • (Balance Fix) 'Spirit Bottle' loot stat buff changed from 10% to 5%, and its text description has been updated to reflect the new percentage.

Other: - N/A

Source

Steam News / 29 April 2021

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