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Steam News20 September 20169y ago

2.0.1 Update

The knight now recovers 33 health on pick up. The mage still gets 25. - Reverted the mage's health item back to the old graphic. - Slight changes to the mage's fire, lightning, and healing item graphics.

Full notes

Full Broken Armor update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedThe knight now recovers 33 health on pick up. The mage still gets 25. - Reverted the mage's health item back to the old graphic. - Slight changes to the mage's fire, lightning, and healing item graphics. Fire looked too much like the old health item. - Health displays in green when poisoned, red when bleeding, and yellow when both. It was supposed to be doing this from the start but it was somehow rolled back.

Broken Armor changes

changedThe knight now recovers 33 health on pick up. The mage still gets 25. - Reverted the mage's health item back to the old graphic. - Slight changes to the mage's fire, lightning, and healing item graphics. Fire looked too much like the old health item. - Health displays in green when poisoned, red when bleeding, and yellow when both. It was supposed to be doing this from the start but it was somehow rolled back.
  • The knight now recovers 33 health on pick up. The mage still gets 25. - Reverted the mage's health item back to the old graphic. - Slight changes to the mage's fire, lightning, and healing item graphics. Fire looked too much like the old health item. - Health displays in green when poisoned, red when bleeding, and yellow when both. It was supposed to be doing this from the start but it was somehow rolled back.

Source

Steam News / 20 September 2016

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