In this update4
Full notes
Full Broadcast Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Compatibility
Broadcast Empire changes
Broadcast Empire v0.14.1
This update focuses on new-save customisation, smarter scheduling, and a few important fixes around live rights and long-running saves.
New Game Settings
Added gameplay sliders when starting a new save.
You can now adjust starting cash, starting audience reach, sponsor value, advertising value, production costs, airing costs, operating costs, talent fees, talent approachability, and talent trouble.
Added an optional “game ends when the station runs out of cash” setting.
Existing saves continue using the default Broadcast Empire balance.
Economy & Balance
Gameplay settings now feed into commission costs, recommission costs, talent costs, sponsor offers, live sponsorships, advertising income, airing costs, and weekly operating costs.
Starting audience reach now properly affects early audience growth limits and reach floors.
Cash game-over saves are now marked as ended and autosaved when insolvency happens.
Scheduler Improvements
Improved auto-fill scheduling so it works through the day in proper broadcast order.
Auto-fill now makes stronger use of slot fit, audience segments, rival pressure, and schedule variety.
Reduced cases where auto-fill repeats the same title too aggressively when a good alternative is available.
Locked live rights remain prioritised for their required slots.
Fixes
Fixed live rights renewals so renewed events start after the previous contract’s events instead of clashing with old dates.
Improved save/load compatibility for the new gameplay settings.
Thanks for playing and for all the feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
