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Steam News12 July 20223y ago

FIRST UPDATE

*** IMPROVEMENTS *** (Camera) Reduced the lateral space that the camera is allowed to reach to avoid loosing the board from sight (Romans to Brito-Romans) Improved AI choices of which fort/infantry units to convert into

Full notes

Full Britannia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes3 additions4 changes3 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changed*** IMPROVEMENTS ***(Camera) Reduced the lateral space that the camera is allowed to reach to avoid loosing the board from sight
changed*** IMPROVEMENTS ***(Romans to Brito-Romans) Improved AI choices of which fort/infantry units to convert into B-R infantry.
added*** IMPROVEMENTS ***(HUD) Added Magnifier and Reset camera buttons
added*** IMPROVEMENTS ***(Options) Added Edge Scrolling option
changed*** IMPROVEMENTS ***(Map) Reduced size of screen areas that trigger edge scrolling
added*** IMPROVEMENTS ***(Nation Information) Added more information on goals: obtained goals have as many ticks as times they have been obtained; goals that are no longer reachable are displayed with strike

*** IMPROVEMENTS ***

  • (Camera) Reduced the lateral space that the camera is allowed to reach to avoid loosing the board from sight

  • (Romans to Brito-Romans) Improved AI choices of which fort/infantry units to convert into B-R infantry.

  • (HUD) Added Magnifier and Reset camera buttons

  • (Options) Added Edge Scrolling option

  • (Map) Reduced size of screen areas that trigger edge scrolling

  • (Nation Information) Added more information on goals: obtained goals have as many ticks as times they have been obtained; goals that are no longer reachable are displayed with strike

  • (AI) AI should no longer attack regions controlled by a nation of the same player. It will also be more careful not to start attacks with underpowered forces

  • (Battle) When a player rolls a 6+, any cavalry unit of its opponent will take that hit

  • (Battle) Decreased probability of AI Attacker retreating if none of its units has been destroyed

*** FIXES ***

  • (Map) Fixed bug where some goals of the current nation were not displayed on the Map

  • (Battle) Fixed bug where old units disappeared from the Map at the end of a Battle while AI was playing

  • (Nation Goals) Goals that are not achievable anymore are no longer presented as achievable (e.g. Roman hold goals for regions where a fort has been built then destroyed)

  • (Timeline) Fixed bug where timeline would only display turn numbers after being re-open.

  • (Notification center) The hover highlight no longer covers the turn number thus preventing from opening the Timeline when a notification is displayed

  • (Camera) Fixed bug where camera could continue moving when the game has lost the focus (user switched to another application)

  • (Romans to Brito-Romans) Fixed bug where one possible conversion was never done (e.g. only 7 B-R created while 8 could be according to the rules)

  • (Battle) Fixed bug where all units would disappear from the Map after AI retreating from battle.

  • (Battle) Fixed a bug that prevented raiders from retreating to the sea

  • (Battle) Fixed a bug were still appeared in the battle after retreating

  • (Submission) Fixed a bug were the Submission phase was displayed with no reason

  • (Romans to Brito-Romans) Fixed a bug where human player could not choose which forts/infantry units to convert into B-R units

  • (Battle) Fixed a bug that allowed the defender to retreat without respecting the stacking limits

  • (Battle) Fixed a bug where the retreat button was disabled by mistake

  • (Battle) Fixed a bug where Normans got VPs when Danes or Norwegians killed Harold from the Saxons

  • (AI) Fixed a bug that allowed AI to land units on forbidden coastal regions

  • (Notifications) Fixed a bug that displayed empty notifications

Source

Steam News / 12 July 2022

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