Full notes
Full Brink of Extinction update
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Repeated intro
Hello! I've decided to make the next update a more substantial one than I had first planned. That means, first of all, that the scheduled release will be mid to late march - hopefully sooner if possible, but no promises at this stage. The update will feature what I have mentioned prior: - Localisation, the languages I have sorted are Russian, Swedish and Romanian. I am hoping German, French and Spanish can be arranged also, if you are interested send me a message. - Mac version of the game. - Reduce the impact of some levels by optimizing objects placed and which cast shadows etc. - Further overall object optimization. - Shadow system has been updated again which I am hoping will mean some further optimization. Aside from this I've decided to implement the following: - Turrets will receive a special attack when you max one of it's stats (a specific stat for each turret). It will be timed and activated similarly to how the Tesla turret functions. - Damage mods, some enemies will be stronger or weaker to some turrets' attacks. - Enemy level system overhaul in endless mode. Instead of leveling up ALL stats every 5 to 8 spawn cycles, one stat will randomly level up ever 2-3 cycles instead. - Turret and enemy stats will be doubled so that I can tweak them more (using ints, not floats). - Turrets will be spruced up a bit with some getting some animations and more particles etc. - Hexagon level. On top of this some minor fixes of click sound etc. I will also try to add some other minor fancy stuff also and as usual, if you have requests, leave them in a thread and I will take them into consideration.
What changed
- Performance
Brink of Extinction changes
Source
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