HomeGamesUpdatesPricingMethodology
Steam News11 April 20262mo ago

Creating the Main Menu

We've created the main menu of the game, which appears right after launch. The goal was to feature the two main characters in a minimalist style, while also adding something cool and unusual along the way.

Full notes

Full Brightest Star update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedWe've created the main menu of the game, which appears right after launch. The goal was to feature the two main characters in a minimalist style, while also adding something cool and unusual along the way.
changedThe character literally follows your cursor movement, and sometimes it's pretty funny.

We've created the main menu of the game, which appears right after launch. The goal was to feature the two main characters in a minimalist style, while also adding something cool and unusual along the way.

The menu consists of: a space-themed background, the main character in the foreground, and the menu options on the right.

The most interesting details lie in the dynamics and interactivity.

  1. The character is not a static image, but a living model with subtle body and facial movements — they even blink. This is the character you control in the game.

  2. The character literally follows your cursor movement, and sometimes it's pretty funny.

  1. When you click on a menu item, the light in the character's hand flares up, echoing your actions.

  2. Creating the space background is a whole story in itself. Better than a thousand words — just showing the process:

By the way, this showcases all the advantages of indie development, not just regarding the menu, but game creation in general:

  • You can bring original, quirky ideas to life.

  • You don't have to rely solely on programmed solutions.

  • You can do things the way you like.

Of course, it's important not to miss the mark here. Because it's not just about what we like. We really want you to like it too.

PS We should apologize that our updates are rare — for a simple reason: we'd rather spend more time making the game than talking about it. Of course, we'd love to do it all at once, but for now, this is the right focus. Moving forward, we'll try to post more often, since we're gathering more and more game content.

Thank you for sticking with us!

Source

Steam News / 11 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.