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Steam News10 December 20214y ago

NO December Update... But Why?!

Back in our October update news post we wrote that we’d set aside time for another update to our first game, Brigador. We have instead focused the rest of our 2021 energies on Brigador Killers development.

In this update3

Full notes

Full Brigador: Up-Armored Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Store
changedBack in our October update news post we wrote that we’d set aside time for another update to our first game, Brigador . We have instead focused the rest of our 2021 energies on Brigador Killers development. As developers, we think this is the more responsible thing to do, because if we’re going to send Brigador off into the sunset, we’d much rather it be with the boom of an Audio Kinetic Pulse than the pfft of a Smoke Launcher. We hope you understand. However, that's not all we have for you today.
changed📆MERCH SALE UNTIL 2021 IS OVERNext, we have a sale on over on our merchandise store all December long . Enter promocode HOLIDAYS2021 at checkout, or just click this link to get 20% off your next order. T-shirts, lighters, busts and more are all on sale until the end of the year. N.B. minimum order value of 8 USD required. Promotional code is active from the moment you read this until 23:59 CST, December 31st, 2021.
added🎨TAKE A TRIP DOWN SPLASH ART MEMORY LANEWe figured the least we could do is gather together the surprisingly numerous splash art we've used over the years in one place, with a developer comment on each of them. Pre-Early Access splash screen, the rarest of them all. Still had a lot to learn about splash art both from a marketing and design perspective. Always annoyed that you couldn't see all of the Touro, and the Spacers coming out across a flat plane, while accurate to the game, looks a little amateurish. Got some practice photoshopping the Touro, though. The Early Access to 1.0 release "Road" splash . Wanted to show off the Touro's entire design and accomplished that, but the rest of the splash doesn't really tell you much about the game. A little too moody and dark, too much left to implication. Ironically, despite stringent scale control for all the in-game assets, I'm not entirely sure if the road is to scale. We wanted to get more eyeballs on this game, so we ended up with a very colorful new splash art. While still too busy and not entirely communicative about the game, I still really like the neon and the human element the Modesto portrait brings to this splash, which is important when the game's camera is so far away from the action. Our first major update after 1.0, the Halloween 1.12 Update that introduced players to The Auditor, Marie Locke, and Man From Volta. This and the prior version of this splash maybe goes a little too hard in the other direction (VISUAL EXCITEMENT!) but I'm happy that The Auditor got such a flashy introduction. The Up-Armored Edition was a big win for us, both for the company but also in learning how better to show what the game is about with the splash art. Far less busy

Brigador: Up-Armored Edition changes

changedBack in our October update news post we wrote that we’d set aside time for another update to our first game, Brigador . We have instead focused the rest of our 2021 energies on Brigador Killers development. As developers, we think this is the more responsible thing to do, because if we’re going to send Brigador off into the sunset, we’d much rather it be with the boom of an Audio Kinetic Pulse than the pfft of a Smoke Launcher. We hope you understand. However, that's not all we have for you today.
changedNext, we have a sale on over on our merchandise store all December long . Enter promocode HOLIDAYS2021 at checkout, or just click this link to get 20% off your next order. T-shirts, lighters, busts and more are all on sale until the end of the year. N.B. minimum order value of 8 USD required. Promotional code is active from the moment you read this until 23:59 CST, December 31st, 2021.
addedWe figured the least we could do is gather together the surprisingly numerous splash art we've used over the years in one place, with a developer comment on each of them. Pre-Early Access splash screen, the rarest of them all. Still had a lot to learn about splash art both from a marketing and design perspective. Always annoyed that you couldn't see all of the Touro, and the Spacers coming out across a flat plane, while accurate to the game, looks a little amateurish. Got some practice photoshopping the Touro, though. The Early Access to 1.0 release "Road" splash . Wanted to show off the Touro's entire design and accomplished that, but the rest of the splash doesn't really tell you much about the game. A little too moody and dark, too much left to implication. Ironically, despite stringent scale control for all the in-game assets, I'm not entirely sure if the road is to scale. We wanted to get more eyeballs on this game, so we ended up with a very colorful new splash art. While still too busy and not entirely communicative about the game, I still really like the neon and the human element the Modesto portrait brings to this splash, which is important when the game's camera is so far away from the action. Our first major update after 1.0, the Halloween 1.12 Update that introduced players to The Auditor, Marie Locke, and Man From Volta. This and the prior version of this splash maybe goes a little too hard in the other direction (VISUAL EXCITEMENT!) but I'm happy that The Auditor got such a flashy introduction. The Up-Armored Edition was a big win for us, both for the company but also in learning how better to show what the game is about with the splash art. Far less busy

Back in our October update news post we wrote that we’d set aside time for another update to our first game, Brigador. We have instead focused the rest of our 2021 energies on Brigador Killers development. As developers, we think this is the more responsible thing to do, because if we’re going to send Brigador off into the sunset, we’d much rather it be with the boom of an Audio Kinetic Pulse than the pfft of a Smoke Launcher. We hope you understand. However, that's not all we have for you today.

🎁BEARING GIF(T)S

Speaking of Brigador Killers, here’s a sneak peek at one of the things we've been working on for it...

Disclaimer: this is still a work in progress but it’s exciting for things to start to come together.

📆MERCH SALE UNTIL 2021 IS OVER

Next, we have a sale on over on our merchandise store all December long. Enter promocode HOLIDAYS2021 at checkout, or just click this link to get 20% off your next order. T-shirts, lighters, busts and more are all on sale until the end of the year. N.B. minimum order value of 8 USD required. Promotional code is active from the moment you read this until 23:59 CST, December 31st, 2021.

🎨TAKE A TRIP DOWN SPLASH ART MEMORY LANE

Third: a message from the rest of the devs. Please enjoy. === Though there will not be a December update, we wanted to say THANK YOU to all the dedicated fans and players of Brigador. People are as vocal and enthusiastic about the game as we've ever seen and it's been out for six years, which is humbling to say the least.

We figured the least we could do is gather together the surprisingly numerous splash art we've used over the years in one place, with a developer comment on each of them. Pre-Early Access splash screen, the rarest of them all. Still had a lot to learn about splash art both from a marketing and design perspective. Always annoyed that you couldn't see all of the Touro, and the Spacers coming out across a flat plane, while accurate to the game, looks a little amateurish. Got some practice photoshopping the Touro, though. The Early Access to 1.0 release "Road" splash. Wanted to show off the Touro's entire design and accomplished that, but the rest of the splash doesn't really tell you much about the game. A little too moody and dark, too much left to implication. Ironically, despite stringent scale control for all the in-game assets, I'm not entirely sure if the road is to scale. We wanted to get more eyeballs on this game, so we ended up with a very colorful new splash art. While still too busy and not entirely communicative about the game, I still really like the neon and the human element the Modesto portrait brings to this splash, which is important when the game's camera is so far away from the action. Our first major update after 1.0, the Halloween 1.12 Update that introduced players to The Auditor, Marie Locke, and Man From Volta. This and the prior version of this splash maybe goes a little too hard in the other direction (VISUAL EXCITEMENT!) but I'm happy that The Auditor got such a flashy introduction. The Up-Armored Edition was a big win for us, both for the company but also in learning how better to show what the game is about with the splash art. Far less busy

Source

Steam News / 10 December 2021

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