Welcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado let’s get into it.
In this update5
Full notes
Full Brigador: Up-Armored Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions5 changes0 removals
Compatibility
Gameplay
Maps
UI and audio
changedWelcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado let’s get into it.
changed🔁NEW FREELANCE OPERATIONIt turns out a number of you really liked the auto-firing weapons on ultra class vehicles in the last update. With that in mind we ran a mapping competition via our Discord which has resulted in the Grave To The Rave operation for Freelance mode. Be warned: unlike other freelance runs, this one is configured to be tackled by Ultra-class vehicles because more enemies will spawn . Will you make it out alive?
changed💾RESIGN & RESUME IN FREELANCEFollowing many requests, the game will now save your progress to disk if you resign from a Freelance run after completing one or more of the maps in that run for that specific operation. A freelance op that has its progress saved is marked with an asterisk after the name. Please note that this is only visible in the OPERATIONS tab of Freelance mode. If you’re resuming a run after some time, don’t worry about replicating your exact loadout – the save file keeps all that. You just have to navigate over to that last tab and click the marked run to retrieve the saved data. More details on how this feature functions can be read in the Full Changelog at the bottom of this post.
added🌈UI COLOR CUSTOMIZATIONA new SETTINGS menu tab has appeared titled INTERFACE COLORS This allows you to change the RGBA value of almost all of the UI text elements (exceptions being “hard” assets like the images for specials) to whatever color you want. Want to just make your ammo counters brighter, or the objective messages obnoxious neon green? Be our guest.
changed🌈UI COLOR CUSTOMIZATIONThe ability to change these colors via the global.json in the debug menu already existed – we’ve just made a lot of them available on the front end. If you end up making your UI into a completely unreadable mess, you can restore the default color values by clicking RESTORE DEFAULTS under the GENERAL tab though please note that currently this will also restore other defaults like audio levels and monitor resolution (if things get really bad and you can’t even see your UI anymore then use the debug menu – check out section 4 of our modding documentation to learn how).
changed🎮MOVEMENT TWEAKA value that affects how vehicles reverse while using one of the Absolute control methods (or “twin stick” style) has finally been added for all player-controlled vehicles. This means that if you have the REVERSING WITH ABSOLUTE toggle on while using your Absolute control method of choice, all vehicles will now be consistent in how they reverse.
Brigador: Up-Armored Edition changes
changedWelcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado let’s get into it.
changedIt turns out a number of you really liked the auto-firing weapons on ultra class vehicles in the last update. With that in mind we ran a mapping competition via our Discord which has resulted in the Grave To The Rave operation for Freelance mode. Be warned: unlike other freelance runs, this one is configured to be tackled by Ultra-class vehicles because more enemies will spawn . Will you make it out alive?
changedFollowing many requests, the game will now save your progress to disk if you resign from a Freelance run after completing one or more of the maps in that run for that specific operation. A freelance op that has its progress saved is marked with an asterisk after the name. Please note that this is only visible in the OPERATIONS tab of Freelance mode. If you’re resuming a run after some time, don’t worry about replicating your exact loadout – the save file keeps all that. You just have to navigate over to that last tab and click the marked run to retrieve the saved data. More details on how this feature functions can be read in the Full Changelog at the bottom of this post.
addedA new SETTINGS menu tab has appeared titled INTERFACE COLORS This allows you to change the RGBA value of almost all of the UI text elements (exceptions being “hard” assets like the images for specials) to whatever color you want. Want to just make your ammo counters brighter, or the objective messages obnoxious neon green? Be our guest.
changedThe ability to change these colors via the global.json in the debug menu already existed – we’ve just made a lot of them available on the front end. If you end up making your UI into a completely unreadable mess, you can restore the default color values by clicking RESTORE DEFAULTS under the GENERAL tab though please note that currently this will also restore other defaults like audio levels and monitor resolution (if things get really bad and you can’t even see your UI anymore then use the debug menu – check out section 4 of our modding documentation to learn how).
Welcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado let’s get into it.
🔁NEW FREELANCE OPERATION
It turns out a number of you really liked the auto-firing weapons on ultra class vehicles in the last update. With that in mind we ran a mapping competition via our Discord which has resulted in the Grave To The Rave operation for Freelance mode. Be warned: unlike other freelance runs, this one is configured to be tackled by Ultra-class vehicles because more enemies will spawn. Will you make it out alive?
Special thanks to Aniviron, Briggs, Cosmic Crow, SCOREGOBLIN and Commander for their efforts.
💾RESIGN & RESUME IN FREELANCE
Following many requests, the game will now save your progress to disk if you resign from a Freelance run after completing one or more of the maps in that run for that specific operation. A freelance op that has its progress saved is marked with an asterisk after the name. Please note that this is only visible in the OPERATIONS tab of Freelance mode. If you’re resuming a run after some time, don’t worry about replicating your exact loadout – the save file keeps all that. You just have to navigate over to that last tab and click the marked run to retrieve the saved data. More details on how this feature functions can be read in the Full Changelog at the bottom of this post.
So, if you’ve been angling to finally take on Closed Casket Special but not had the time to do so, you can completely quit the game and resume your run at a later point.
🌈UI COLOR CUSTOMIZATION
A new SETTINGS menu tab has appeared titled INTERFACE COLORS This allows you to change the RGBA value of almost all of the UI text elements (exceptions being “hard” assets like the images for specials) to whatever color you want. Want to just make your ammo counters brighter, or the objective messages obnoxious neon green? Be our guest.
The ability to change these colors via the global.json in the debug menu already existed – we’ve just made a lot of them available on the front end. If you end up making your UI into a completely unreadable mess, you can restore the default color values by clicking RESTORE DEFAULTS under the GENERAL tab though please note that currently this will also restore other defaults like audio levels and monitor resolution (if things get really bad and you can’t even see your UI anymore then use the debug menu – check out section 4 of our modding documentation to learn how).
🎮MOVEMENT TWEAK
A value that affects how vehicles reverse while using one of the Absolute control methods (or “twin stick” style) has finally been added for all player-controlled vehicles. This means that if you have the REVERSING WITH ABSOLUTE toggle on while using your Absolute control method of choice, all vehicles will now be consistent in how they reverse.
🔧MODKIT UPDATED (FINALLY)
Our official set of modkit tools had been unusable since version 1.5c i.e. prior to Blood Anniversary update – this has now changed. The reason for this is during Blood Anniversary’s development we were frequently adding new assets to the game’s packfile (the “unpacked” version of this file is one of things that’s in the modkit tools), so rather than a leapfrogging process of updating the game, then updating the modkit, then updating the game