Full notes
Full Bridge Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
We've pushed several updates over the past few months that we haven't posted notes for, so here’s a big summary of what's new:
Gameplay & Balance:
Implemented a progression system for specials, which are now a finite resource.
Adapted the tutorial and menus for the new specials system.
New enemy spawn/exit loop logic.
Rebalanced Escalation income and tweaked earnings from failed missions.
Removed damage to structures from enemy fire.
Implemented proper ballistic calculations for the artillery strike.
Made vehicle movement more realistic and smooth.
Art & Sound:
Added 23 new battle and menu music tracks from S&T.
Removed some of the rougher AI art, touched up others, and added new pieces.
Added new stock art to the loading screens and new sprites to the UI.
Fixed multiple SFX issues.
Performance & Code:
Significantly reduced the performance cost of damage calculation and target finding.
Updated the save system to accommodate future content.
Improved runtime cleanup and memory management.
Conducted a major code refactor of almost every one of the 87 scripts used in the game.
...and probably a bunch of other fixes I've already forgotten about!
Source
Changelog.gg summarizes and formats this update. How we read updates.
