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Steam News16 October 20258mo ago

Patchnotes

We've pushed several updates over the past few months that we haven't posted notes for, so here’s a big summary of what's new: Gameplay & Balance: Implemented a progression system for specials, which are now a finite re

Full notes

Full Bridge Hunter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions8 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedWe've pushed several updates over the past few months that we haven't posted notes for, so here’s a big summary of what's new:
changedGameplay & Balance:
addedAdapted the tutorial and menus for the new specials system.
addedNew enemy spawn/exit loop logic.
changedRebalanced Escalation income and tweaked earnings from failed missions.
removedRemoved damage to structures from enemy fire.

We've pushed several updates over the past few months that we haven't posted notes for, so here’s a big summary of what's new:

Gameplay & Balance:

  • Implemented a progression system for specials, which are now a finite resource.

  • Adapted the tutorial and menus for the new specials system.

  • New enemy spawn/exit loop logic.

  • Rebalanced Escalation income and tweaked earnings from failed missions.

  • Removed damage to structures from enemy fire.

  • Implemented proper ballistic calculations for the artillery strike.

  • Made vehicle movement more realistic and smooth.

Art & Sound:

  • Added 23 new battle and menu music tracks from S&T.

  • Removed some of the rougher AI art, touched up others, and added new pieces.

  • Added new stock art to the loading screens and new sprites to the UI.

  • Fixed multiple SFX issues.

Performance & Code:

  • Significantly reduced the performance cost of damage calculation and target finding.

  • Updated the save system to accommodate future content.

  • Improved runtime cleanup and memory management.

  • Conducted a major code refactor of almost every one of the 87 scripts used in the game.

  • ...and probably a bunch of other fixes I've already forgotten about!

Source

Steam News / 16 October 2025

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