Full notes
Full Bricks Over Blocks update
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What changed
- UI and audio
- Gameplay
Bug Fixes - BUG FIXED: combo text not animating - BUG FIXED: Green head poking out in WideHead power up (Setup changing the material Hue for the head part of the character) - Setup to play sfx for big brick - BUG FIXED: Walljump not working in Factory Walls - BUG: Drone SFX not playing the whole audio - BUG: combo text not animating - Jetpack VFX (added 2 smoke trails behind blocky when launching) - Change endless mode blocks (More Block types less brick types) (modified Blocks in City and Cave Endless Levels) - Forest and Factory fireball (Needs Hit VFX and SFX for spawning and Exploding) - Modified Block Blueprint for Repair Pick up - Wrench Power up Drop (Repairs 3 random blocks Destroyed or damaged, No VFX or animation, instantly repairs a random block) - Created Repair PowerUp Brick Type - Added RepairPowerUp in RoulettePowerUp Brick - Added RepairPowerUp in Endless modes - Added RepairPowerUp Cooldown Drop and RepairNumberOfBlocks Variables in DataTable - BUGFIX: Cancel Block Repair if the character is inside the block(prevents player from getting stuck inside blocks)
Audio udpates - Dynamic Mixing successfully re-implemented - VO Death SFX - Fixed Critical Error in UI Builds - Merged DefaultEngine.ini Audio - Sound Concurrency Settings - Drone SFX fixed - More Mixing !
Level Updates - Added Up to 10 Levels for Forest/Factory (WIP, Level 4 Factory, Level 6 Forest) - Updated Forest 4 Layout - Added Giant Fireball Bricks to Forest/Factory Levels
Source
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