Full notes
Full Brickadia update
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What changed
- Performance
- Fixes
- Gameplay
- Events
- UI and audio
- Server
Brickadia changes
Physics
Several improvements to rigid joints replication and overall stability.
Fixed incorrect computed grid mass tensor when microchips are placed on it.
Fixed crash when disconnecting chain of rigid joints.
Fixed dynamic grids non-interactible with tools until moved on the client side.
Building
Can no longer build on other people's microchips without trust.
Fixed crash when creating a very large round brick.
Logic Gates
Projectile spawner scale is now capped to 5x.
The user join/leave event gates now output the user id.
Dampen gate now snaps the output to the target value when it stops.
Fixed configuration of some gates not not being copied/saved.
Fixed wires connecting to a hidden brick inside a collapsed microchip not hidden without tools equipped.
Applicator
Now shows something other than "None" for valid object values on logic gates.
Fixed value limits not being applied for edits through the new details panel interface.
Resizer
When moving multiple bricks together, the operation will abort if any of them can't place.
Game Modes
Builder mode players now have the correct name color.
Time limit "Highest Score Wins" setting is now "Highest Stat Wins" with custom stat.
Fixed limited lives being subtracted on spawn rather than on death.
Fixed infection rule not working properly.
Weapons
Capped max weapon speed to 5x without the bypass permission.
Fixed projectiles being tinted white due to missing srgb conversion.
Fixed an infinite hang when game mode clears projectiles after a round end.
Fixed rare client crash due to items transferring between characters when a player respawns.
Fixed several crashes related to items being wielded.
Sounds
Fixed background music able to play multiple times in some cases.
UI
Added a setting to configure the min latency where the BAD PING indicator shows.
Fixed gamepad focus handling on a few widgets.
Fixed corrupted thumbnails due to particle trail vfx not being removed from scene after capture.
Fixed infinite hang in thumbnail cache flush.
Worlds
Fixed owner table corruption when the set selection owner command was used.
Engine
No longer tries to initialize advanced Nvidia extensions when running under Proton.
Added a helpful message when either Proton or the graphics driver is outdated.
Fixed hosting a server not correctly using EOS networking due to config issue.
Fixed memory corruption due to running shell ejection particle effects on wrong thread.
Test builds now output full formatted assertion messages with additional information.
Will no longer load any custom content archives by default as users keep forgetting they installed them.
Can use [c]-AllowCustomArchivesAndDisableCrashReporterForVersion=CLXXXXX[/c] to bypass the restriction manually on each update.
Servers
Fixed [c]br.Prefab.Load[/c] command crashing the server if the prefab cannot spawn.
Fixed rapid prefab spawns not working due to incorrect archive closure.
Source
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