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Steam News29 January 20265mo ago

Changelog CL12810 (Hotfix)

Main Menu Christmas gone! Gallery The downloads tab is now ordered by most recent. Building Added "Use Connector" key binding. Settings Added Main Menu Music Volume setting.

Full notes

Full Brickadia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes14 additions5 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
  • UI and audio
  • Store
  • Server
addedAdded "Use Connector" key binding.
addedAdded Main Menu Music Volume setting.
addedAdded 40, 50, 480 FPS presets to frame rate setting.
addedAdded FPS counter setting.
changedLeaderboard data now stores larger values (64-bit integer)
addedAdded Leaderboard gates (Get Leaderboard Value, Set Leaderboard Value, Increment Leaderboard Value).

Brickadia changes

addedAdded "Use Connector" key binding.
addedAdded Main Menu Music Volume setting.
addedAdded 40, 50, 480 FPS presets to frame rate setting.
addedAdded FPS counter setting.
changedLeaderboard data now stores larger values (64-bit integer)

Main Menu

  • Christmas gone!

Gallery

  • The downloads tab is now ordered by most recent.

Building

  • Added "Use Connector" key binding.

Settings

  • Added Main Menu Music Volume setting.

  • Added 40, 50, 480 FPS presets to frame rate setting.

  • Added FPS counter setting.

Gamemodes

  • Leaderboard data now stores larger values (64-bit integer)

  • Refactored inventory system to not use objects for slots.

Wires

  • Refactored and hardened internal wire systems to be much more robust against entering invalid states.

  • Added Leaderboard gates (Get Leaderboard Value, Set Leaderboard Value, Increment Leaderboard Value).

  • Added "Get Controller" and "Get Character" gates. Controllers represent players, while Characters represent the bodies they control.

  • References for Entity/Object and Var Ref ports are now invalidated when disconnected.

  • Exec wires now flash for one frame when triggered rather than always glowing white.

  • Vector wires are now yellow-gold colored.

Components

  • Added "Pickup Available" wire output to Item Spawn component.

  • Added "Occupied" and Occupied Count" output to Zone component.

  • Added "Character" output to Seat component.

  • Shadowed lights can now be attached to moving grids. Note that this will be very slow.

  • Added 3 new horn sounds for the Audio component.

Emotes

  • Added icon for Facepalm in emote menu.

Localization

  • Update strings.

  • Update rich presence strings.

Rich Presence

  • Added "Private Rich Presence" setting. This disallows Steam friends from joining off your friends list and hides the current server.

  • Added friend invite button to player list, which also works if "Private Rich Presence" is enabled.

Engine

  • Updated compilers to latest version.

  • Update DLSS to version 8.4.0-NGX310.4.0.

  • The game is now compiled with additional security mitigations. Performance may be slightly lower than the previous version, but future optimizations will recover this difference.

Bugs

  • Fixed crash with invalid variants in archives/bundles.

  • Fixed crash related to Button component by improving the character tracking.

  • Fixed crash related to adding components.

  • Fixed crash when updating trust for minigames.

  • Fixed crash with One Shot Audio component when using the repeat feature.

  • Fixed crash when exiting the game.

  • Fixed crash when loading a world with wires connected to a brick of a non-existent type.

  • Fixed crash when changing inventory with wires many times in quick succession.

  • Fixed crash when passing invalid values to integer modulo gate.

  • Fixed a large number of crashes related to wire graph modifications that were found through automated fuzz testing.

  • Fixed wires silently dropping invalid floating point values instead of propagating zero.

  • Fixed collision channel settings for Touch and Zone components not saving.

  • Fixed asymmetry on bottom caps of Pole and Micro-round Halves and Micro-round Corners.

  • Fixed handling of large previews for prefabs.

  • Fixed minigame rounds ending twice when triggered right before or after the round timer expires.

  • Fixed click detection for the Connector tool.

  • Fixed Super Shotgun being able to reload when out of ammo.

  • Fixed Suppressed Assault Rifle being able to reload when out of ammo.

  • Fixed cancel button not working when downloading worlds or prefabs.

  • Fixed client-side trust not updating correctly.

  • Fixed bot skin buttons not checking trust correctly.

  • Fixed catalog not enabling/disabling admin gates when your permissions to place them have changed.

  • Fixed player skeleton mesh using a really old skeleton. All animations have been retargeted to work with the new player skeleton.

  • Fixed certain gates updating all of their properties incorrectly when editing one in the inspector.

  • Fixed tool collision channel being saved in worlds as it should always be enabled.

  • Fixed "Switch to detached mode on paste" action.

  • Fixed various ways brick replication could get stuck permanently or starve updates.

Source

Steam News / 29 January 2026

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