Full notes
Full Brick Rigs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
After several months of testing and bug fixing, update 1.8 is now live! Here is a summary of the most important changes:
Bricks
Spinner Brick
The new spinner brick is a whole new type of scalable. It allows youto create arches and circles at custom angles, radii, sizes andshapes.
Scalable Flaps
Flaps are now also scalable. So instead of two different flaps sizes,there is now a virtually infinite amount of them.
Scalable Thrusters
Thrusters are finally fully scalable! I’m pretty excited about thismyself, and it has been requested by the community for years.
Along with that, they also received a new heat glow effect for thenozzle.
Old non-scalable thrusters are automatically replaced with scalable thrusters upon loading a vehicle. The input scale is adjusted so the thrust remains the same as before.
More Scalables
Besides thrusters and flaps, all of the following bricks are now scalable:
Fuel tanks
Detonators
RC bricks
Math bricks
Sensor bricks
Switch bricks
Exhaust Trail Effect
Exhaust bricks now have a setting to select the desired effect. Sofar there is the old smoke effect along with a new trail effect.
Camera and Seat Names andOrder
The display names and order of cameras and seats can now becustomized in the editor. The custom names will be displayed wheninteracting with a seat or cycling through camera modes for example. Theorder in which you could cycle through seats and cameras was sort ofrandom previously. Now you can see and customize it.
New Sensor Modes
The following new sensor modes were added:
Frames per second
Frame delta time (1 / frames per second)
Time of day
Wind speed anddirection
Altitude over sea level
User Interface
Color Properties
Color properties received a bit of an overhaul, both on the outsideand inside. Previously, color was stored and saved in HSV (hue, value,saturation) format. Now it’s using the more common 8 bit RGB (red,green, blue) format, which makes it possible to show and enter precisehex color values. Along with that you can now also switch the slidersbetween RGB and HSV mode.
Numeric Properties
Internally, float properties, vector properties and brick sizeproperties were all merged into the same type. This streamlines code aswell as the user interfaces and allows features to be shared betweenthem more easily. For example, axes of all multidimensional propertiescan now be locked together, and you can toggle between brick units andmeters on all distance based properties.
Miscellaneous Improvements
Made vehicle spawning asynchronous to reduce multiplayerhitches
Increased precision of output channel values
Added fire mode switching for handheld guns
Added Newton thrust slider to thrusters
Added experimental HDR support
Added ability to move sliders more precisely or faster by holdingcontrol or shift
Bug Fixes
Fixed menu music randomly stopping after a while
Fixed vehicle whitelist not being loaded correctly when launchinggamec
Fixed redirector 1x1x1 mesh being rotated 180°, making connectorsnot match up correctly
Fixed UI scale affecting mini map resolution
Fixed actuators no resetting position after repairing inmultiplayer
Fixed inaccurate collision and mass properties on scalablecylinders
Fixed tank tracks not reappearing on clients after repairing
Fixed changing frame rate limit not activating the apply button
Source
Changelog.gg summarizes and formats this update. How we read updates.
