The Visual Update is set to go live on the 25th of January, marking the first year anniversary of the game release.
In this update4
Full notes
Full Brick Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
UI and audio
Balance
changedCoin BricksGling gling gling, that's the sound of gold dropping into your pockets. Very satisfying and a good way to make early game more engaging, every fight now start with 5 Coin Bricks on the board that the player has to destroy to collect extra gold. Resets won't respawn already destroyed Coin Bricks, but they do shuffle the position of remaining ones.
changedDPS MeterMake the numbers go high. Your current dps is now shown on the combat interface (average damage per second over the last 5 seconds). The post-fight screen now also show a Combat Report, with various information such as the overall dps, healing done and damage taken.
changedClash with the StormAn end-game challenge starting on Storm Level 3+ Measure your build efficiency in a dps-race against what is basically a dummy target. You get a limited amount of time to deal as much damage as you can. Your total amount of damage and best score with each hero is saved. Let's see which one of you will get the highest one.
addedOther ChangesSeveral other small changes and balance adjustments have been made, such as the Ranger getting a new heroic relic to replace his Composite Bow, a new bar filling up to show when the player is about to get confused, and a few new relics getting added
Brick Odyssey changes
changedGling gling gling, that's the sound of gold dropping into your pockets. Very satisfying and a good way to make early game more engaging, every fight now start with 5 Coin Bricks on the board that the player has to destroy to collect extra gold. Resets won't respawn already destroyed Coin Bricks, but they do shuffle the position of remaining ones.
changedMake the numbers go high. Your current dps is now shown on the combat interface (average damage per second over the last 5 seconds). The post-fight screen now also show a Combat Report, with various information such as the overall dps, healing done and damage taken.
changedAn end-game challenge starting on Storm Level 3+ Measure your build efficiency in a dps-race against what is basically a dummy target. You get a limited amount of time to deal as much damage as you can. Your total amount of damage and best score with each hero is saved. Let's see which one of you will get the highest one.
addedSeveral other small changes and balance adjustments have been made, such as the Ranger getting a new heroic relic to replace his Composite Bow, a new bar filling up to show when the player is about to get confused, and a few new relics getting added
The Visual Update is set to go live on the 25th of January, marking the first year anniversary of the game release.
Not only the game will look much better, some other small changes will also be included such as:
Coin Bricks
Gling gling gling, that's the sound of gold dropping into your pockets. Very satisfying and a good way to make early game more engaging, every fight now start with 5 Coin Bricks on the board that the player has to destroy to collect extra gold. Resets won't respawn already destroyed Coin Bricks, but they do shuffle the position of remaining ones.
DPS Meter
Make the numbers go high. Your current dps is now shown on the combat interface (average damage per second over the last 5 seconds). The post-fight screen now also show a Combat Report, with various information such as the overall dps, healing done and damage taken.
Clash with the Storm
An end-game challenge starting on Storm Level 3+ Measure your build efficiency in a dps-race against what is basically a dummy target. You get a limited amount of time to deal as much damage as you can. Your total amount of damage and best score with each hero is saved. Let's see which one of you will get the highest one.
Other Changes
Several other small changes and balance adjustments have been made, such as the Ranger getting a new heroic relic to replace his Composite Bow, a new bar filling up to show when the player is about to get confused, and a few new relics getting added
I'll leave you with a few more images preview of the incoming changes :) Mac,