HomeGamesUpdatesPricingMethodology
Steam News15 April 201610y ago

Update v1.0.5

Hi guys! It took me a bit longer than expected to finish the patch as it contains many changes and fixes that were more complicated and initially caused some problems.

Full notes

Full Brick Inventions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions4 changes0 removals
  • Gameplay
  • Server
  • Fixes
  • Maps
  • UI and audio
changedHi guys! It took me a bit longer than expected to finish the patch as it contains many changes and fixes that were more complicated and initially caused some problems. Here's the full changelog: Improvements:
changedReduced network overhead in multiplayer sandboxes that have many special blocks.
changedBlocks that are very far away from the map will now be deleted (In order to prevent needless physics calculations and network traffic)
addedAdded option to change the keys for camera movement.
changedIncreased maximum length of connections of triggers and gates from 16 to 20.
fixedFixed broken inventions in the multiplayer sandbox (If a client with a slower internet connection placed a big invention with many connected blocks, it could happen that it wasn't created the right way)
maximum length of connections of triggers and gates1620maximum length of connections of triggers and gates increased, buff

Hi guys! It took me a bit longer than expected to finish the patch as it contains many changes and fixes that were more complicated and initially caused some problems. Here's the full changelog: Improvements:

  • Changes in the tutorial to explain things in more detail.

  • Trigger now display connections which are over the maximum length as red lines.

  • Reduced network overhead in multiplayer sandboxes that have many special blocks.

  • Blocks that are very far away from the map will now be deleted (In order to prevent needless physics calculations and network traffic)

  • Added option to change the keys for camera movement.

Changes:

  • Increased maximum length of connections of triggers and gates from 16 to 20.

Bugfixes:

  • Fixed broken inventions in the multiplayer sandbox (If a client with a slower internet connection placed a big invention with many connected blocks, it could happen that it wasn't created the right way)

  • Fixed a bug where the camera could get stuck under the terrain.

  • Fixed a bug where the camera could become stuck in the wall separating the players in the multiplayer (with phases activated).

  • Fixed wrong tooltip on height display in the multiplayer mode

  • Fixed a bug that camera objects don't get deleted if player leaves a multiplayer sandbox.

  • Fixed "Not enough resources" text in the sandbox mode (Couldn't reproduce the bug but it should be fixed now, if it still occurs, please write a message)

  • Fixed bug where inventions with vertical rockets couldn't be placed on the floor.

I'm currently busy working on the bigger 1.1 update which will introduce several new things and will improve some of the existing things in the game - more info soon. That's all for now, stay tuned!

Source

Steam News / 15 April 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.